Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
Burning Roar |
| Burning Roar | 8" | 1 | 2+ | 4+ | - | 1 |
Blood-dark Claws |
| Blood-dark Claws | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 5 - 20 Points: 100
Battlefield Role: None
Notes: Battleline in Khorne army
A unit of Flesh Hounds has any number of models, each armed with Blood-dark Claws.
GORE HOUNDS: 1 in every 5 models in this unit can be a Gore Hound. That model is armed with a Burning Roar in addition to its other weapons.
Collars of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this unit can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD. Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more models.
Unflagging Hunters: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll
charge rolls for this unit.
KEYWORDS | CHAOS, DAEMON, KHORNE, FLESH HOUNDS |