With aether-endrins strapped to their backs, Endrinriggers conduct repairs on their beloved airships miles above ground. In battle, their aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs.
A unit of Endrinriggers has any number of models, each armed with a Rapid-fire Rivet Gun and Aethermatic Saw. 1 in every 3 models can replace their Rapid-fire Rivet Gun and Aethermatic Saw with an Aethermatic Volley Gun and Gun Butt. 1 in every 3 models can replace their Rapid-fire Rivet Gun and Aethermatic Saw with one of the following weapon options: Drill Launcher and Gun Butt; Grapnel Launcher and Gun Butt; or Skyhook and Gun Butt.
1 model in this unit can be a Mizzenmaster. Add 1 to the Attacks characteristic of that model’s melee weapons
Drill Launcher: A handheld version of the drill cannons found aboard Kharadron gunships, the drill launcher fires a projectile that bores into its target before detonating.
If the unmodified hit roll
for an attack made with a Drill Launcher is 6, that attack inflicts 3 mortal wounds
on the target and the attack sequence ends (do not make a wound or save roll
Endrincraft: Endrinriggers are expert mechanics, and keep all of the skyvessels in a Kharadron fleet shipshape.
At the start of your hero phase
, you can pick 1 friendly SKYVESSEL
within 1" of this unit and roll 1 dice for each model in this unit. For each 4+, heal
1 wound allocated to that SKYVESSEL.
Grapnel Launcher: Grapnel launchers are used to entangle the enemy and stop them from making their escape.Hitchers: Kharadron kitted out with buoyancy endrins can attach themselves to a passing skyvessel and move alongside it.
Enemy units cannot retreat
if they are within 3" of any models from this unit armed with a Grapnel Launcher.
If this unit is wholly within 6" of a friendly SKYVESSEL
immediately before the SKYVESSEL uses its Fly High
ability, you can say that this unit will hitch a lift instead of making a normal move
(as long as this unit has not already made a normal move in the same phase).
If you do so, after that SKYVESSEL has moved, remove this unit from the battlefield and set it up again wholly within 6" of that SKYVESSEL, more than 1" from any terrain
features or objectives
and more than 9" from any enemy models.
No more than 7 models can hitch a lift on the same SKYVESSEL in the same turn.
Skyhook: Skyhooks are used to pull the bearer towards the foe.
Add 1 to charge rolls
for this unit if any models from this unit are armed with a Skyhook.