Many Endrinmasters take to the skies in mastercrafted dirigible suits, their aetherturbines allowing them to zoom through the air towards skyvessels in need of repair even as an in-built weapon array blasts their enemies into pieces.
|Dirigible Suit Weapon Battery|
|Dirigible Suit Weapon Battery||18"||6||3+||3+||-1||1|
|Gaze of Grungni|
|Gaze of Grungni||9"||1||3+||2+||-1||D3|
Unit Size: 1 Points: 220
Battlefield Role: Leader
An Endrinmaster with Dirigible Suit is a single model armed with an Aethercannon, Dirigible Suit Weapon Battery, Gaze of Grungni and Aethermatic Saw.
Hitcher: Kharadron kitted out with buoyancy endrins can attach themselves to a passing skyvessel and move alongside it. Endrinmaster: Endrinmasters are unsurpassed at keeping the skyvessels in a fleet battleworthy.
At the start of your hero phase
, you can pick 1 friendly SKYVESSEL
within 1" of this model. Heal
3 wounds allocated to that SKYVESSEL.
If this model is wholly within 6" of a friendly SKYVESSEL
immediately before the SKYVESSEL uses its Fly High
ability, you can say that this model will hitch a lift instead of making a normal move
(as long as this model has not already made a normal move in the same phase).
If you do so, after that SKYVESSEL has moved, remove this model from the battlefield and set it up again wholly within 6" of that SKYVESSEL, more than 1" from any terrain
features or objectives
and more than 9" from any enemy models.
No more than 7 models can hitch a lift on the same SKYVESSEL in the same turn.
By Grungni, I Have My Eye On You!: Endrinriggers will redouble their efforts to repair a skyvessel when they are overseen by an Endrinmaster.
You can use this command ability
in your hero phase
before a friendly ENDRINRIGGERS
unit wholly within 18" of a friendly model with this command ability uses its Endrincraft
ability. If you do so, you can re-roll any of the dice that determine how many wounds are healed
by that ENDRINRIGGERS unit in that phase.
ORDER, DUARDIN, KHARADRON OVERLORDS, HERO, SKYFARER, ENDRINMASTER