The sleek and deadly profile of a Arkanaut Frigate is a sight greatly feared by the Kharadron’s many enemies, who know all too well the devastating firepower these airships possess, and the fighting spirit of the privateers they carry into battle.
Heavy Sky Cannon: Shrapnel |
| Heavy Sky Cannon: Shrapnel | 24" | D6 | 3+ | 3+ | -1 | 2 |
Heavy Sky Cannon: Shell |
| Heavy Sky Cannon: Shell | 30" | 1 | 3+ | 2+ | -2 | D6 |
Heavy Skyhook |
| Heavy Skyhook | 24" | 1 | 3+ | 2+ | -2 | D6 |
Aethershot Carbines |
| Aethershot Carbines | 12" | 4 | 3+ | 3+ | -1 | 2 |
Boarding Weapons |
| Boarding Weapons | 1" |  | 4+ | 4+ | - | 1 |
0-3 | 12", Disengage, Fly High | 6 | +1 |
4-6 | 10", Disengage, Fly High | 5 | 0 |
7-9 | 8", Disengage | 4 | 0 |
10-12 | 6" | 3 | -1 |
13+ | 4" | 2 | -1 |
Unit Size: 1
Points: 220
Battlefield Role: Behemoth
Notes: Battleline if
BARAK-ZILFIN
An Arkanaut Frigate is a single model armed with Aethershot Carbines, Boarding Weapons and one of the following weapon options: Heavy Sky Cannon; or Heavy Skyhook.
FLYING TRANSPORT: This model can
fly, and can be
garrisoned by up to 15 friendly
MARINE models even though it is not a
terrain feature. If this model is in a
warscroll battalion, units from the same battalion that can garrison this model can be set up as this model’s garrison when this model is set up.
Halve this model’s Move characteristic and it cannot Fly High if there are 11 or more models in its garrison. Units cannot join or leave this model’s garrison if it has made a move or flown high in the same phase (they can join or leave before it does so). Models in the garrison are not counted towards gaining control of an
objective.
An attack made by a weapon that is in range of this model can target either this model or a unit in its garrison. If this model is destroyed, before it is removed from play, roll 1 dice for each model in its garrison. On a 1, that model is slain. Set up any surviving models wholly within 3" of this model and more than 3" from any enemy units.
Aetheric Navigator and Endrinrigger: A skyvessel’s Navigator guides it into the strongest aetheric winds, while its Endrinrigger works tirelessly to keep it airworthy.
In your
hero phase, you can
heal 1 wound allocated to this model. In addition, you can re-roll
run rolls for this model.
Bomb Racks: The bombs and skymines held in the racks of a Kharadron skyvessel can be swiftly deployed to stop enemy assaults in their tracks.
At the start of the
combat phase, you can pick 1 enemy unit within 1" of this model and roll a dice. Add the Bomb Rack modifier from this model’s damage table to the roll. On a 4+, that enemy unit suffers D3
mortal wounds.
Disengage: Kharadron skyvessels can easily disengage from ground-based foes, flying away with all guns blazing.
This model and any models in its
garrison can still shoot if this model
retreats in the same turn, as long as there are no enemy units that can
fly within 3" of this model at the start of the retreat move and there are less than 10 wounds allocated to this model at the start of the retreat move.
Fly High: Kharadron skyvessels can swiftly soar up high in the air and then dive back down to the battlefield, ready to attack from a new direction.
Instead of making a
normal move with this model, if there are less than 7 wounds currently allocated to this model, you can say that it will fly high (it can
retreat and disengage). If you do so, remove this model from the battlefield and set it up again more than 1" from any
terrain features or
objectives and more than 9" from any enemy models.
Heavy Skyhook: Skyhooks are used to pull skyvessels towards the foe.
Add 2 to
charge rolls for this model if it is armed with a Heavy Skyhook.
Heavy Sky Cannon: A sky cannon can either be loaded with shrapnel or an explosive shell.
Before attacking with a Heavy Sky Cannon, choose either the Shrapnel or Shell
missile weapon characteristics for that shooting attack.
KEYWORDS | ORDER, DUARDIN, KHARADRON OVERLORDS, WAR MACHINE, SKYVESSEL, ARKANAUT FRIGATE |