Idoneth Deepkin – Gloomtide Shipwreck
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Scenery

Gloomtide Shipwreck

When the Idoneth Deepkin go to war, they bring their supernatural sea with them. Ethereal creatures, fish and corals flicker into existence, while features of the seabed manifest eerily on the battlefield. Barnacle-encrusted shipwrecks become havens for aquatic creatures, and shoals of etherfish dart out to protect the Idoneth Deepkin or assail any foes that drawnear.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 0
Battlefield Role: Scenery

DESCRIPTION

A Gloomtide Shipwreck is a terrain feature consisting of 1 Shipwreck scenery model. The model is supplied in two halves; you can either field the two halves as two separate terrain features, or place the two halves so they are touching in order to form a single large terrain feature.

Scenery Rules

Guardians of the Deep: Shoals of small sea creatures infest this wreck, swarming out to shield Idoneth Deepkin that are nearby.
Roll a dice each time a wound or mortal wound is allocated to an IDONETH DEEPKIN unit wholly within 6" of this terrain feature. On a 6+ the wound is negated.

Predators of the Ethersea: Enemies that approach too closely to this spectral wreck quickly find themselves under attack from the predators that use it as their lair.
At the start of your hero phase, roll a dice for each unit within 3" of this terrain feature. Do not roll for IDONETH DEEPKIN units. On a 4+ the unit suffers 1 mortal wound. On a 6+ the unit suffers D3 mortal wounds instead.

KEYWORDS
SCENERY, GLOOMTIDE SHIPWRECK
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2021