This dubious bunch of greenskin hooligans have followed Zarbag into countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more-or-less in one piece with heaps of glinting shinies to show for it.
|Massive Gob Full of Teeth|
|Massive Gob Full of Teeth||1"||2||4+||3+||-1||1|
and Zarbag’s Gitz must be taken as a set for a total of 160 points. Although taken as a set, each is a separate unit.
Zarbag’s Gitz is a unit that has 7 models. The Squig Herder is armed with a Squig Prodder, the 2 Cave Squigs are each armed with a Massive Gob Full of Teeth, the Netter is armed with a Slitta and carries a Barbed Net, and the 3 Moonclan Shootas are each armed with a Moonclan Bow and Slitta.
A Loonsmasha Fanatic unit consisting of 1 model lurks with Zarbag’s Gitz.
Squigs Go Wild: When a Cave Squig decides to flee it snaps at anything that is foolish enough to get in its way.
Roll a dice each time a Cave Squig model from this unit flees
, before the model is removed from play. On a 4+ the nearest other unit within 6" of the fleeing model suffers 1 mortal wound
. If two or more such units are equally close, you can pick which suffers the mortal wound.
Netters: Moonclan Grots use throwing nets to capture Cave Squigs and entangle their foes.
Subtract 1 from hit rolls
for attacks made by enemy models while they are within 2" of any friendly models with a Barbed Net.
Tough as Old Boots: Cave Squigs and their herders are notoriously difficult to kill.
Squig Herder and Cave Squig models in this unit have a Wounds characteristic of 2.
DESTRUCTION, GROT, GLOOMSPITE GITZ, MOONCLAN, ZARBAG’S GITZ