Gloomspite GitzSquig Gobba
4"
8
5+
4
WARSCROLL

Squig Gobba

Armies of Moonclan grots use Squig Gobbas as living artillery. The enormous fungoid beasts are prodded and poked until they regurgitate smaller squigs they have devoured, sending them flying into the ranks of the enemy to explode in clouds of acidic spores.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spit-squigs
Spit-squigs30"64+3+-D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bashin’ Sticks
Bashin’ Sticks1"35+5+-1
Cavernous Maw
Cavernous Maw2"33+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Artillery

DESCRIPTION

A Squig Gobba is a single model armed with Spitsquigs and a Cavernous Maw.

CREW: This model has a grot crew that attack with their Bashin’ Sticks. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Arcing Spit: Once gobbed forth, flailing Spit-squigs soar in an uncharacteristically graceful, saliva-trailing arc before messily splatting into their target.
Add 1 to hit rolls for attacks made with Spit-squigs if the target has 10 or more models.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN, MONSTER, SQUIG GOBBA
Mounts
Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The SQUIG keyword is used in following Gloomspite Gitz warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The MOONCLAN keyword is used in following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2020