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Gloomspite GitzSpiderfang Stalktribe
Warscroll Battalion

Spiderfang Stalktribe

A Spiderfang Stalktribe is led into battle by the capering Webspinner Shamans that interpret the Spider God’s will and rain its arachnid blessings down upon its scuttling worshippers. It is inevitably built around a towering brood of Arachnarok Spiders, which lead the gangle-legged charge out of the shadows.
ORGANISATION
A Spiderfang Stalktribe consists of the following units and warscroll battalions:
 • 1 Webspinner Shaman on Arachnarok Spider or 1 Webspinner Shaman
 • 0-2 Webspinner Shamans
 • 1-2 Arachnarok Spider Clusters
 • 1+ Spider Rider Skitterswarms
 • 0-1 Skitterstrand Nest
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

ABILITIES

Power of the Spider God: The shaman that leads a Spiderfang stalktribe can draw upon his god’s power to protect any of its followers that are nearby.
You can re-roll save rolls of 1 for attacks that target a unit from this battalion while the target unit is wholly within 24" of a SPIDERFANG WIZARD from the same battalion.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The SPIDERFANG and WIZARD keywords are used in following Gloomspite Gitz warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2019