Wahapedia8 site header
Gloomspite GitzSkragrott, the Loonking

Skragrott, the Loonking

Skragrott is the self-styled Loonking, the master of all subterranean grots and herald of the Everdank. His sinister presence upon the field of battle ensures the Gloomspite Gitz fight with greater spite and cunning than ever.
MISSILE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Da Moon Onna Stikk28"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Da Moon Onna Stikk2"43+3+-11

Unit Size: 1      Points: 220
Battlefield Role: Leader
Notes: Unique


Skragrott, the Loonking is a named character that is a single model. He is armed with Da Moon Onna Stikk.


Babbling Wand: This jabbering wand, topped with the skull of the great prophet Kaloth, channels the voices of Skragrott’s imprisoned scryers through clacking teeth.
If this model is your general and is on the battlefield at the start of your hero phase, roll a dice. On a 4+ you receive D3 extra command points.

Da Moon Onna Stikk: This magical weapon inflicts a horrible curse that slowly turns the victim’s flesh into fungus.
If any wounds inflicted by Da Moon Onna Stikk are allocated to an enemy model and not negated, that enemy model suffers 1 mortal wound at the end of each battle round (even if the wounds inflicted by Da Moon Onna Stikk are subsequently healed).

Loonking’s Crown: Fungal roots burrow down from this crown into the wearer’s skull, imbuing them with heightened magical powers and unnatural resilience.
Add 1 to casting and unbinding rolls for this model. In addition, roll a dice each time a wound or mortal wound is allocated to this model. On a 4+ that wound or mortal wound is negated.


This model is a WIZARD. It can attempt to cast two spells in your hero phase, and attempt to unbind two spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Nikkit! Nikkit! spells.

Nikkit! Nikkit!: The shaman conjures a pair of great green hands, one of which binds an enemy in a vice-like grip, whilst the other rifles through their possessions in search of anything worth stealing.
Nikkit! Nikkit! has a casting value of 8. If successfully cast, pick 1 enemy model within 18" of the caster that is visible to them. The unit that model belongs to suffers D3 mortal wounds. In addition, if that model has an artefact of power and the casting roll was 10+, that model’s artefact of power can no longer be used (if it was used to enhance a weapon, that weapon reverts to its normal form).


The Loonking’s Entreaty: The captive seers and prophets of Skragrott’s asylum can sometimes predict when the Bad Moon will accelerate or slow in its erratic orbits of the Mortal Realms. Skragrott uses this information to convince his followers that the Bad Moon listens when he entreats it to halt or move to a specific location.
You can use this command ability once per battle if this model is your general and on the battlefield, before you roll the dice to determine how far the Bad Moon moves that battle round. If you do so, you can choose for the Bad Moon to either not move that battle round, or to make 1 move or 2 moves that battle round (do not roll the dice to determine how far it moves).

Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Arcane Bolt
Arcane Bolt has a casting value of 5. If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead.
Mystic Shield
Mystic Shield has a casting value of 6. If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase.

The GROT keyword is used in following Gloomspite Gitz warscrolls:

The MOONCLAN keyword is used in following Gloomspite Gitz warscrolls:

The WIZARD keyword is used in following Gloomspite Gitz warscrolls:

• Zarbag
Leader, Behemoth

The LOONBOSS keyword is used in following Gloomspite Gitz warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2020