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Gloomspite GitzShootas
5"
1
6+
4
WARSCROLL

Shootas

Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They pincushion their victims with sheer weight of fire, before surrounding any survivors and stabbing them viciously to death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Moonclan Bow16"15+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Slitta1"15+5+-1
Barbed Net2"34+5+-1
PITCHED BATTLE PROFILE

Unit Size: 20 - 60      Points: 130
Battlefield Role: Battleline

DESCRIPTION

A unit of Shootas has any number of models, each armed with a Moonclan Bow and Slitta. Up to 3 in every 20 models can replace their Moonclan Bow and Slitta with a Barbed Net.

MOONCLAN BOSS: The leader of this unit is a Moonclan Boss. You can add 1 to hit rolls for attacks made with melee weapons by a Moonclan Boss.

GONG BASHER: 1 in every 20 models in this unit can be a Gong Basher. Add 2 to run rolls for a unit that includes any Gong Bashers.

STANDARD BEARERS: 1 in every 20 models in this unit can either be a Moonclan Flag Bearer or a Bad Moon Icon Bearer. Add 1 to the Bravery characteristic of a unit that includes any Moonclan Flag Bearers. Add 1 to save rolls for attacks made with missile weapons that target a unit that includes any Bad Moon Icon Bearers.

ABILITIES

Backstabbing Mob: It’s loads easier to stab your enemy in the back when they are surrounded by all yer mates.
Add 1 to wound rolls for attacks made with melee weapons by this unit while it has at least 15 models. Add 2 to the wound rolls made with melee weapons by this unit instead while it has at least 30 models.

Moonclan Bows: Large mobs of Shootas can unleash dark clouds of arrows at the foe.
Add 1 to hit rolls for attacks made with missile weapons by this unit while it has at least 15 models.

Netters: Moonclan Grots use throwing nets to capture Cave Squigs and entangle their foes.
Subtract 1 from hit rolls for attacks made by enemy models while they are within 2" of any friendly models with a Barbed Net.

KEYWORDS
DESTRUCTION, GROT, GLOOMSPITE GITZ, MOONCLAN, SHOOTAS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Running
When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.

The GROT keyword is used in following Gloomspite Gitz warscrolls:

The MOONCLAN keyword is used in following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2019