The Scaremonger capers and hoots from behind his terrifying Glareface mask. Riding upon the grot-borne skull of a Cave Squig representing the immolated godbeast Boingob, he puts the fear of the Moonclan bogeyman into the Gloomspite hordes.
|Boingob’s Tusks and Fangs||1"||4||4+||3+||-1||D3|Unit Size:
and Scaremonger must be taken as a set for a total of 240 points. Although taken as a set, each is a separate unit.
A Scaremonger is a single model armed with Boingob’s Tusks and Fangs.
Hallucinogenic Fungus Brews: Gobbapalooza shamans drink long draughts of hallucinogenic fungus brew before the battle begins, making them almost impervious to pain. However, as the battle progresses the effects start to wear off.
In the first battle round, add 2 to save rolls
for attacks that target this model. In the second battle round, add 1 to save rolls for attacks that target this model.
Bogeyman: The Scaremonger generates palpable waves of fear that scare nearby grots into fighting with renewed vigour.
In your hero phase
, you can make a Gobbapalooza Know-wotz roll for this model. If you do so, roll a dice. On a 3+ pick 1 friendly MOONCLAN GROT
unit wholly within 18" of this model that is visible to them. You can re-roll charge rolls
and run rolls
for that unit until your next hero phase.
Slippery Git: Gobbapalooza shamans seek to put as many of their fellow grots between themselves and incoming enemy fire as possible.
Subtract 1 from hit rolls
for attacks made with missile weapons
that target this model while it is within 3" of a friendly MOONCLAN
unit with 3 or more models.
DESTRUCTION, GROT, GLOOMSPITE GITZ, MOONCLAN, GOBBAPALOOZA, SCAREMONGER