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Gloomspite GitzMalevolent Moon
Endless Spell Warscroll

Malevolent Moon

The Malevolent Moon is conjured when a shaman raises high a carved loonstone simulacrum of the Bad Moon and jabbers the right words. The statue swells into a cackling, glowing abomination that sweeps across the battlefield wreaking havoc.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 50
Battlefield Role: Endless Spell Warscroll

DESCRIPTION

A Malevolent Moon is a single model.

PREDATORY: A Malevolent Moon is a predatory endless spell. A Malevolent Moon can move up to 12" and can fly.

ABILITIES

Swirling Doom: When a Malevolent Moon is summoned forth, it immediately hurtles across the battlefield leaving devastation in its wake.
When this model is set up, the player who set it up can immediately make a move with it.

Malevolent Intentions: A Malevolent Moon crashes through its foes, biting or crushing them as it goes.
After this model moves, roll a dice for each unit that has any models that this model passed across. On a 2+ that unit suffers D3 mortal wounds.

Moon of Ill Omen: A Malevolent Moon distorts magic, drawing lesser spells towards itself where they are swallowed up by its glowing mass.
Subtract 1 from casting rolls made for casters within 9" of this model. Subtract 2 from casting rolls instead for casters within 3" of this model. If the caster is a GLOOMSPITE GITZ WIZARD, then it is not affected by this ability.

MAGIC

Summon Malevolent Moon: The shaman transforms his loonstone statue into a huge glowing terror and lets it loose.
Summon Malevolent Moon has a casting value of 6. Only GLOOMSPITE GITZ WIZARDS can attempt to cast this spell. If successfully cast, set up a Malevolent Moon model wholly within 12" of the caster.

KEYWORDS
ENDLESS SPELL, MALEVOLENT MOON
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The GLOOMSPITE GITZ and WIZARD keywords are used in following Gloomspite Gitz warscrolls:

None
Leader
• Zarbag
Leader, Behemoth

The ENDLESS SPELL keyword is used in following Gloomspite Gitz warscrolls:

Endless Spell Warscroll
© Vyacheslav Maltsev 2013-2019