Wahapedia8 site header
Gloomspite GitzLoonsmasha Fanatics
2D6"
1
6+
10
WARSCROLL

Loonsmasha Fanatics

Armed with a massive ball and chain, Loonsmasha Fanatics are driven loopy with potent fungus brews then unleashed upon the enemy in a whirling storm. Though they inevitably come to grief in the end, Loonsmasha Fanatics cause bloody carnage first.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Ball and Chain1"D64+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 5 - 15      Points: 140
Battlefield Role: None

DESCRIPTION

A unit of Loonsmasha Fanatics can have any number of models, each armed with a Ball and Chain.

ABILITIES

Release the Fanatics!: Loonsmasha Fanatics lurk within mobs of their fellow grots until the enemy approaches close enough for them to be released.
When you select this unit to be part of your army, you must pick 1 friendly unit of MOONCLAN GROTS that has at least 5 models and is already part of your army as the unit that this unit is with. Record this information on a piece of paper. Do not set up this unit until it is released as described below. A unit cannot be with more than 1 unit of Fanatics. At the start of a charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit it was with, and more than 3" from any enemy units. If this unit was released in your charge phase, it can attempt to make a charge move in that phase unless the unit it was with has any restrictions that would stop it from attempting to charge (if it ran, for example); if it was released in the enemy charge phase, it cannot attempt to make a charge move. This unit is destroyed if the unit it is with is destroyed before this unit is released.

Splat!: The life of a Fanatic is fraught with mishap, as the loonies are as apt to kill themselves as the enemy.
If the charge roll for this unit is a double, after the charge move (or after the charge fails), this unit suffers 1 mortal wound and each other unit within 1" of this unit suffers D3 mortal wounds.

Whirling Death: To attack a grot Fanatic you must first dodge past their ball and chain.
This unit fights at the start of the combat phase, before the players pick any other units to fight in that combat phase. This unit cannot fight again in the combat phase unless an ability or spell allows it to fight more than once.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN, FANATIC, LOONSMASHA

The MOONCLAN and GROT keywords are used in following Gloomspite Gitz warscrolls:

None
• Brewgit
• Spiker
Battleline
• Shootas
• Stabbas
Leader
• Zarbag
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The FANATIC keyword is used in following Gloomspite Gitz warscrolls:

None

The MOONCLAN keyword is used in following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2019