Incarnate Elementals of Beasts are gruesome fusions of meat and bone, bound together and given will by the raw magic of Ghur. Savage beyond imagining, they slash and gore their way through whole armies, reducing their enemies to mutilated heaps of flesh.
Unit Size: 1 Points: 300
Battlefield Role: Behemoth
An Incarnate Elemental of Beasts is a single model armed with Savage Talons, Impaling Horns and Amber Breath.
Savage Frenzy: These creatures are at their most dangerous in their final moments, lashing out at their enemies in vengeful hatred.
If this model is slain, before removing the model from play, it can make a pile-in
move and then attack with all of the melee weapons it is armed with. This model is then removed from play.
Howl of the Great Beast: The howl of an Incarnate Elemental of Beasts can freeze the blood of all who hear it.
Subtract 1 from the Bravery characteristic of enemy units while they are within 8" of this model.
Incarnate of Ghur: Incarnate Elementals are able to draw upon the energies from their realm to heal their bodies and increase their strength.
In your hero phase
, you can heal
up to D3 wounds allocated to this model if the battle is taking place in Ghur, the Realm of Beasts
. In addition, you can re-roll wound rolls
of 1 for attacks made by this model if the battle is taking place in Ghur, the Realm of Beasts.
The Lure of Spilt Blood: The potent aroma of freshly spilt blood sends these creatures into a frenzy.
You can re-roll charge rolls
for this model while it is within 12" of any enemy models that have any wounds allocated
DESTRUCTION, MONSTER, INCARNATE ELEMENTAL OF BEASTS