Gibbering priests of Gorkamorka and speakers of the will of the Bad Moon, Fungoid Cave-Shamans are as much mushroom as magic-wielder. Their cunning and spellcraft are infamous, and their spore squigs wreath them in a fug of choking fungal foulness.
Unit Size: 1 Points: 90
Battlefield Role: Leader
A Fungoid Cave-Shaman is a single model armed with a Moon-sickle.
A Fungoid Cave-Shaman is accompanied by a Spore Squig that attacks with its Vicious Teeth. For rules purposes, it is treated in the same manner as a mount
Mouthpiece of Mork: The visionary Fungoid Cave-Shamans have a knack for coming up with cunnin’ plans.
If this model is on the battlefield at the start of your hero phase
, roll a dice. On a 4+ you receive 1 extra command point
Deffcap Mushroom: These mushrooms enhance the eater’s magical capabilities.
Once per battle, this model can attempt to cast
1 extra spell in your hero phase
Spore Squig: Spore squigs exude thick green spores that hide their masters from sight.
Roll a dice each time you allocate a wound
or mortal wound
to this model. On a 4+ the wound or mortal wound is negated.
This model is a WIZARD
. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Spore Maws
Spore Maws: The Cave-Shaman causes the thick spores around him to coalesce into gnashing green mouths.
Spore Maws has a casting value
of 7. If successfully cast, each enemy unit within D6" of the caster suffers D3 mortal wounds