Dread Maws are massive reptilian worms that spend most of their lives below ground, only surfacing to hunt. They use their hard rock-like coils to bind and crush their prey, and are able to tunnel through rock and soil as a fish swims through water.
Unit Size: 1 Points: 460
Battlefield Role: Behemoth
A Dread Maw is a single model armed with a Cavernous Maw, Writhing Coils and Slime Spray.
Devourer From Below: The Dread Maw’s ability to burrow through the ground means that it can emerge on any part of a battlefield without hindrance, taking its prey by surprise.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is tunnelling through the earth in reserve
. If you do so, at the end of your second movement phase
, you must set up this model on the battlefield more than 9" from any enemy units.
Impenetrable Hide: Long exposure to the taint left behind from the Age of Chaos has made the armoured scales of Dread Maws all but impervious to harm.
Roll a dice each time you allocate a mortal wound
to this model. On a 4+ that mortal wound is negated.
Tunnel Worm: The Dread Maw grinds through rock and soil without resistance.
When this model makes a move, it can pass across terrain
features and other models in the same manner as a model that can fly
Yawning Maw: Their circular mouths studded with rows of sickle-shaped teeth, Dread Maws can swallow a fully armoured man whole.
You can re-roll wound rolls
of 1 for attacks made with this model’s Cavernous Maw if the target unit has a Wounds characteristic of 2 or less.
DESTRUCTION, MONSTER, DREAD MAW