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Gloomspite GitzDankhold Troggboss
6"
12
4+
7
WARSCROLL

Dankhold Troggboss

Dankhold Troggbosses are ancient creatures that sometimes wake from their subterranean slumbers and go on the rampage. Potent forces of destruction in their own right, Troggbosses also inspire any Gloomspite Gitz fighting in their shadow.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Boulder Club2"43+3+-2D6
Crushing Grip1"1
See below
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader

DESCRIPTION

A Dankhold Troggboss is a single model armed with a Boulder Club and Crushing Grip.

ABILITIES

Crushing Grip: The vice-like grasp of a Dankhold Troggoth can squeeze the life out of all but the largest opponent.
Do not use the attack sequence for an attack made with a Crushing Grip. Instead, pick 1 enemy model that is in range of the attack and roll a dice. If the roll is equal to or greater than the Wounds characteristic of that model, it is slain.

Magical Resistance: The mushrooms and realmstone that Dankhold Troggoths consume make them naturally resistance to the effects of magic.
Each time this unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this model.

Reassuring Presence: The mushrooms that sprout from the scaly hides of Dankhold Troggoths are things of wonder and reassurance to the grots that make up the Gloomspite hordes.
Add 1 to the Bravery characteristic of friendly GLOOMSPITE GITZ units that are wholly within 18" of any friendly models with this ability.

Regeneration: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.
In your hero phase, you can roll a dice for this unit. If you do so, on a 4+ heal up to D3 wounds allocated to this unit.

Squiggly-beast Followers: Dankhold Troggoths are accompanied by a horde of small skittering cave-creatures that look to them for protection.
At the start of the combat phase, roll 1 dice for each enemy unit within 3" of any friendly models with this ability. If the roll is equal to or greater than the number of models in that enemy unit, that enemy unit suffers 1 mortal wound.

COMMAND ABILITIES

Instinctive Leader: A Dankhold Troggboss is one of the few creatures that can bellow loudly enough to get other troggoths to ignore any distractions and concentrate on bashing their enemies. The mindless beasts obey him instinctively, and follow his lead without question.
Use this command ability at the start of the combat phase. If you do so, pick 1 friendly DANKHOLD TROGGOTH HERO with this command ability. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made by friendly TROGGOTH units wholly within 18" of that model when they attack.

KEYWORDS
DESTRUCTION, TROGGOTH, GLOOMSPITE GITZ, DANKHOLD, HERO, TROGGBOSS
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The DANKHOLD, TROGGOTH and HERO keywords are used in following Gloomspite Gitz warscrolls:

Leader
• Mollog
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The TROGGOTH keyword is used in following Gloomspite Gitz warscrolls:

None
Leader
• Mollog

The DANKHOLD keyword is used in following Gloomspite Gitz warscrolls:

None
Leader
• Mollog

The TROGGOTH keyword is used in following Gloomspite Gitz warscrolls:

None
Leader
• Mollog
© Vyacheslav Maltsev 2013-2019