Gloomspite Gitz – Bonegrinder Gargant
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Bonegrinder Gargant

The Bonegrinder Gargant’s coming is heralded by earth-shaking footsteps as it stomps its way across the battlefield. Its sheer size, stupidity and propensity for drunken illtempered violence makes the others of its kind seem positively serene in comparison.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hurled Boulder
Hurled Boulder14+2+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gargantuan Club
Gargantuan Club3"3+3+-12
Thunderous Stomp
Thunderous Stomp1"13+3+-2D6
Wounds SufferedMoveHurled BoulderGargantuan Club

Unit Size: 1      Points: 400
Battlefield Role: Behemoth


A Bonegrinder Gargant is a single model armed with a Gargantuan Club, Thunderous Stomp and Hurled Boulder.


I’ll Bite Your Head Off!: A Bonegrinder Gargant’s cavernous mouth makes for an especially deadly weapon, should it fancy a light snack during a battle.
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 4 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

Jump Up and Down: Bonegrinder Gargants love nothing more than to pound their enemies into paste by jumping up and down on their victims with their massive feet.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this model. If you do so, roll a dice. If the dice roll is equal to or less than the number of models in that unit, that unit suffers D6 mortal wounds.

Longshanks: Such is its vast size, a single step made by a Bonegrinder Gargant can cover an astonishing distance.
This model is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing the model from the battlefield the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield.

Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.
Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.

The GARGANT keyword is used in following Gloomspite Gitz warscrolls:


The ALEGUZZLER keyword is used in following Gloomspite Gitz warscrolls:

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© Vyacheslav Maltsev 2013-2021