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Gloomspite GitzBad Moon Loonshrine

Bad Moon Loonshrine

Where the Fangz of the Bad Moon fall, they smash down upon the landscape causing untold devastation. Then come the Gloomspite hordes, creeping from below to hew these loonstone outcroppings into grotesque shrinelairs that soon become encrusted with fungi and imbued with the sinister energies of their progenitor rock.

Unit Size: 1      Points: 0
Battlefield Role: Scenery


A Gloomspite Gitz army can include 1 BAD MOON LOONSHRINE terrain feature.

After territories have been chosen but before armies are set up, you can set up the BAD MOON LOONSHRINE wholly within your territory, more than 12" from enemy territory and more than 1" from any other terrain features.

If both players can set up a terrain feature before armies are set up, they must roll off, and the winner can choose the order in which the terrain features are set up.


A Bad Moon Loonshrine is a single terrain feature. It is an obstacle.

Scenery Rules

Loonatic Courage: Larger loonstone meteorites are hacked painstakingly into crude but surprisingly lifelike effigies of the Bad Moon. Their boggle-eyed glare inspires fanatical courage in the Bad Moon’s myriad servants.
GLOOMSPITE GITZ units wholly within 12" of this terrain feature do not take battleshock tests.

Moonclan Lairs: Moonclan Grots dig tunnels to nearby Loonshrines. In battle, reinforcements emerge from these echoing subterranean passages.
At the end of each of your turns, you can pick 1 friendly STABBAS or SHOOTAS unit that has been destroyed. If you do so, roll a dice. On a 4+ a new replacement unit with half of the models from the unit that was destroyed (rounding fractions up) is added to your army. You must set up the replacement unit wholly within 12" of a friendly BAD MOON LOONSHRINE, and more than 3" from any enemy units. Each destroyed unit can only be replaced once – replacement units cannot themselves be replaced.


The BAD MOON LOONSHRINE keyword is used in following Gloomspite Gitz warscrolls:

Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Some terrain features are obstacles that block attacks to targets that lie beyond them. When this is the case, it will be noted on the warscroll for the terrain feature.

When a missile weapon targets an enemy unit that has all of its models within 1" of an obstacle, then the target unit receives the benefit of cover if the attacking model is closer to the obstacle than it is to the target unit.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The STABBAS keyword is used in following Gloomspite Gitz warscrolls:

• Stabbas

The SHOOTAS keyword is used in following Gloomspite Gitz warscrolls:

• Shootas
© Vyacheslav Maltsev 2013-2020