Wahapedia8 site header
Gloomspite GitzAleguzzler Gargant
12
5+
6
WARSCROLL

Aleguzzler Gargant

Aleguzzler Gargants that accompany Gloomspite hordes into battle are often combating raging hangovers from drinking too much crude fungus brew. They fight for more barrels of the same foul stuff, so that they can get inebriated all over again.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
’Eadbutt1"14+3+-3
Massive Club3"3+3+-11
Mighty Kick2"13+3+-2D3
DAMAGE
Wounds SufferedMoveMassive Club’Eadbutt
0-28"3D6D6
3-46"2D6D6
5-75"2D6D3
8-94"D6D3
10+3"D61
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Behemoth

DESCRIPTION

An Aleguzzler Gargant is a single model armed with an ’Eadbutt, Massive Club and Mighty Kick.

ABILITIES

Drunken Stagger: Often still inebriated, gargants can be just as much a hazard to their allies as their enemies.
If a charge roll for this model is a double, this model cannot make a charge move that phase. In addition, the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds.

Stuff ’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘ for later’…
After this model piles in, you can pick 1 enemy model within 3" of this model and roll a dice. If the roll is equal to or greater than double that model’s Wounds characteristic, it is slain.

Timber!: A dying gargant is indiscriminating in their choice of where – and on whom – their body falls.
If this model is slain, before removing the model from the battlefield the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield.

KEYWORDS
DESTRUCTION, GARGANT, GLOOMSPITE GITZ, ALEGUZZLER, MONSTER
Roll-offs
Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.
© Vyacheslav Maltsev 2013-2019