FyreslayersRunic Fyrewall
MAGMIC INVOCATION WARSCROLL

Runic Fyrewall

At the command of a Zharrgrim priest, a Runic Fyrewall can be raised from the fiery chasms far beneath his sootstained feet. Glinting with runes, this scintillating barrier of gold and flame bars the enemy’s path, and protects the flanks of the Fyreslayers’ fyrds as they press ever forward.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 40
Battlefield Role: Magmic Invocation

DESCRIPTION

A Runic Fyrewall is a single model.

MAGMIC INVOCATION

Summon Runic Fyrewall: Ur-gold runes are scattered along with hot ash across the ground in front of the priest, before erupting into a roaring wall of fire.
At the start of your hero phase, 1 friendly FYRESLAYERS PRIEST can attempt to perform this magmic invocation. If they do so, make an invocation roll by rolling a dice. On a 3+ the invocation roll is successful. If the invocation roll is successful, set up this model wholly within 18" of that FYRESLAYERS PRIEST.

ABILITIES

Roaring Rune-fire: Ur-gold runes are scattered along with hot ash across the ground in front of the priest, before erupting into a roaring wall of fire.
A model cannot see another model if an imaginary straight line, 1mm wide, drawn from the centre of its base to the centre of the other model’s base passes within 1" of this model.

Awakened Runes: The flames of a Runic Fyrewall spark any ur-gold runes embedded in nearby Fyreslayers, causing them to blaze with power.
Re-roll save rolls of 1 for attacks that target FYRESLAYERS units wholly within 12" of this model.

Impervious to Heat: The flames of Runic Fyrewalls are harmless to spawn of Vulcatrix.
MAGMADROTHS can pass across this model in the same manner as a model that can fly.

KEYWORDS
MAGMIC INVOCATION, RUNIC FYREWALL

The FYRESLAYERS and PRIEST keywords are used in following Fyreslayers warscrolls:

Leader
Leader, Behemoth
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The MAGMADROTH keyword is used in following Fyreslayers warscrolls:

Leader, Behemoth
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The MAGMIC INVOCATION keyword is used in following Fyreslayers warscrolls:

Magmic Invocation
© Vyacheslav Maltsev 2013-2020