An elemental manifestation that personifies the blazing wrath of Vulcatrix, a Molten Infernoth can be drawn to battle by the summons of a Zharrgrim priest. Bursting out of the realm’s crust, the ferocious entity lumbers across the battlefield inspiring Fyreslayers while blasting the enemy with raging torrents of lava.
Unit Size: 1 Points: 50
Battlefield Role: Magmic Invocation
A Molten Infernoth is a single model.
Summon Molten Infernoth: The Zharrgrim priest’s eyes ignite with fire as he calls for a gargantuan beast of lava to rise from the earth.
At the start of your hero phase
, 1 friendly FYRESLAYERS PRIEST
can attempt to perform this magmic invocation
. If they do so, make an invocation roll by rolling a dice. On a 3+ the invocation roll is successful. If the invocation roll is successful, set up this model wholly within 12" of that FYRESLAYERS PRIEST.
Burning Tide: The Molten Infernoth wades through solid earth, lumbering its way across the battlefield in search of prey.
When this magmic invocation
is set up, the player who set it up can immediately make a move with it. In addition, at the start of each of their subsequent hero phases
, the player who set this magmic invocation up can make a move with it if it is still on the battlefield. When you move this magmic invocation, it can move up to 2D6".
Erupting Inferno: The Infernoth’s fiery visage casts gobbets of molten metal at any creature that is nearby.
After this model has moved, roll 12 dice for each unit that is within 3" of it at the end of its move. For each 6, that unit suffers 1 mortal wound
units are not affected by this ability.
Fiery Wrath of Vulcatrix: As this roaring elemental crashes into the enemy, Fyreslayers are filled with a burning zeal for battle.
Add 1 to the Bravery characteristic of FYRESLAYERS
units while they are wholly within 18" of this model.
MAGMIC INVOCATION, MOLTEN INFERNOTH