Fyreslayers – Doomseeker
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4"
5
4+
8
WARSCROLL

Doomseeker

It is said of the Doomseeker that his axe scorches the air with every swing, that he spits glowing cinders with every war cry, and that the wrath of the forge burns in his glare. This is no dishonourable mercenary, but a religious crusader whose word is his bond.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doomseeker Axe
Doomseeker Axe1"33+3+-11
Runic War-iron
Runic War-iron1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: None

DESCRIPTION

A Doomseeker is a single model armed with a Runic War-iron, Doomseeker Axe and Fyresteel Throwing Axes.

ABILITIES

Oathbound: A Doomseeker chooses his quarry and shouts vows to Grimnir, fell oaths to either destroy the enemy or die trying to do so.
At the start of the first battle round, pick 1 enemy unit for this model to swear to destroy. At the end of the combat phase, if this model is within 3" of that unit and has fought no more than once in that phase, this model can fight but can only target that unit.

In addition, in the combat phase, if this model is slain while it is within 3" of the unit it has sworn to destroy and has fought no more than once in that phase, this model can fight before it is removed from play.

Runic Power: As a Doomseeker gets closer to his fate, he calls upon the power of all his many urgold runes, ensuring either victory or that he goes down in a final blaze of glory.
Add 1 to the Damage characteristic of this model’s melee weapons if it has 1 wound allocated to it. Add 2 to the Damage characteristic of this model’s melee weapons instead if it has 2 or more wounds allocated to it or when it fights when it is slain (see Oathbound).

KEYWORDS
ORDER, DUARDIN, FYRESLAYERS, HERO, DOOMSEEKER
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.

The HERO keyword is used in following Fyreslayers warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021