The booming invocations of an Auric Runesmiter fill the lodge’s warriors with blazing vigour, but can also stir the molten earth. Rivers of magma part at their behest, creating tunnels that the Fyreslayers can use to outflank their foes.
Unit Size: 1 Points: 120
Battlefield Role: Leader
Magmic Tunnelling: A Runesmiter standing upon stone can command it to allow him passage.
An Auric Runesmiter is a single model armed with a Latch-axe and Fyresteel Throwing Axes. In addition, it can either be armed with a Runic Iron or carry a Forge Key.
Instead of setting up this model on the battlefield, you can place this model to one side and say that it is set up underground as a reserve
unit. If you do so, when you would set up another friendly FYRESLAYERS
unit, instead of setting up that unit on the battlefield, you can say that it is joining this model underground as a reserve unit. 1 unit can join this model in this way. At the end of your movement phase
, you can set up this model anywhere on the battlefield, more than 9" from any enemy units; then set up any unit that joined this model wholly within 12" of this model and more than 9" from any enemy units. Any reserve units underground that are not set up on the battlefield before the start of the fourth battle round are destroyed.
Runic Empowerment: With a sonorous chant, the Runesmiter infuses the ur-gold runes set into the flesh of his Fyreslayer kin with power.
At the start of your hero phase
, this model can chant this prayer. If they do so, make a prayer roll by rolling a dice. On a 1-2, the prayer is not answered. On a 3+ the prayer is answered. If this prayer is answered, pick a friendly FYRESLAYERS
unit wholly within 12" of this model, or wholly within 18" of this model if this model is armed with a Forge Key. You can re-roll wound rolls
for attacks made by that unit until the start of your next hero phase.