The Auric Hearthguard carry ornate magmapikes, weapons that fire flaming gobbets of lava. It is the sworn duty of the Auric Hearthguard to protect the forge-temple and the lodge’s priesthood, a task they execute with grim determination.
|Fyresteel Throwing Axe|
|Fyresteel Throwing Axe||8"||1||5+||5+||-||1|
5 - 30 Points:
Battleline in Fyreslayers army if general is an Auric Runemaster
A unit of Auric Hearthguard has any number of models, each armed with Fyresteel Throwing Axes and a Magmapike.
1 model in this unit can be a Karl. Add 1 to the Attacks characteristic of that model’s Magmapike missile weapon
Molten Rockbolts: Magmapike bolts not only burn the foe, but stick to them before solidifying.
Add 1 to the Damage characteristic for attacks made by Magmapike missile weapons
that target MONSTERS. In addition, if any wounds are inflicted on a MONSTER by Magmapike missile weapons, roll a dice. On a 4+, until the end of that unit’s next turn, halve that unit’s Move characteristic and subtract 1 from hit rolls
for attacks made by that unit.
Sworn Protectors: Auric Hearthguard are fiercely protective of their leaders.
Roll a dice each time you allocate a wound
or mortal wound
to a friendly FYRESLAYERS HERO
that is not mounted
on a MAGMADROTH
and is within 3" of any friendly units with this ability. On a 4+ that wound or mortal wound is negated, and you must choose a friendly unit with this ability that is within 3" to suffer 1 mortal wound after all wounds or mortal wounds
have been allocated to that friendly HERO.
ORDER, DUARDIN, FYRESLAYERS, AURIC HEARTHGUARD