Flesh-eater CourtsVarghulf Courtier
10"
8
5+
10
WARSCROLL

Varghulf Courtier

Blood gushing from its fanged maw and matting its fur, the Varghulf Courtier kills without restrain or reason. Even as enemies are heaped broken at its feet, it looses a piercing howl, calling the warriors of the court to its side.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Immense Claws
Immense Claws2"43+3+-12
Dagger-like Fangs
Dagger-like Fangs1"13+2+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader

DESCRIPTION

A Varghulf Courtier is a single model armed with Immense Claws and Dagger-like Fangs.

FLY: This model can fly.

ABILITIES

Muster Royal Household: With a cry, the courtier calls forth more of the king’s minions.
In your hero phase, roll 6 dice for each friendly VARGHULF COURTIER on the battlefield. For each 2+ you can return 1 slain model to a friendly SERFS unit within 10" of that VARGHULF COURTIER. For each 5+ you can return 1 slain model to a friendly KNIGHTS unit within 10" of that VARGHULF COURTIER instead. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.

Feed on Dark Magic: These strange creatures can lap up dark magic from the air.
If a friendly ABHORRANT within 18" of this model successfully casts a spell, and it is not unbound, you can re-roll hit rolls for this model until the start of your next hero phase.

King’s Champion: A Varghulf enters a terrifying frenzy when surrounded by foes.
Add 2 to the Attacks characteristic of this model’s Immense Claws if it is within 3" of 10 or more enemy models when you pick the target unit(s) for its attacks.

Victory Feast: When a Varghulf swallows chunks of flesh ripped from its foes, its own wounds disappear.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, COURTIER, HERO, VARGHULF COURTIER
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The VARGHULF COURTIER keyword is used in following Flesh-eater Courts warscrolls:

Leader

The SERFS keyword is used in following Flesh-eater Courts warscrolls:

Battleline

The KNIGHTS keyword is used in following Flesh-eater Courts warscrolls:

None

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader
Leader, Behemoth
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The MORDANT keyword is used in following Flesh-eater Courts warscrolls:

None
Battleline
Leader

The FLESH-EATER COURTS keyword is used in following Flesh-eater Courts warscrolls:

The COURTIER keyword is used in following Flesh-eater Courts warscrolls:

Leader
© Vyacheslav Maltsev 2013-2020