Flesh-eater Courts – The Grymwatch
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The Grymwatch

Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a flurry of fangs and grasping claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Weapons and Filthy Claws
Bone Weapons and Filthy Claws1"24+4+-1

Unit Size: 6      Points: 120
Battlefield Role: Leader
Notes: Unique. Duke Crakmarrow and The Grymwatch must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit.


The Grymwatch is a unit that has 6 models. Gristlewel, Valreek, the Night’s Herald, the Royal Butcher and Master Talon are each armed with Bone Weapons and Filthy Claws; and the Duke’s Harriers are armed with Fangs.


Royal Retinue: To the Grymwatch, the Duke is their liege, the one to whom they have pledged their undying fealty.
Roll a dice before you allocate a wound or mortal wound to a friendly DUKE CRAKMARROW while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of DUKE CRAKMARROW.

Quest to Slay the Monster: Under the command Duke Crakmarrow, these ghouls believe themselves noble knights charged with slaying a great beast that threatens their kingdom.
Add 1 to the damage inflicted by each successful attack made by this unit that targets a MONSTER.

Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The DUKE CRAKMARROW keyword is used in following Flesh-eater Courts warscrolls:


The MORDANT keyword is used in following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2021