Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a flurry of fangs and grasping claws.
|Bone Weapons and Filthy Claws|
|Bone Weapons and Filthy Claws||1"||2||4+||4+||-||1|
Unique. Duke Crakmarrow
and The Grymwatch must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit.
The Grymwatch is a unit that has 6 models. Gristlewel, Valreek, the Night’s Herald, the Royal Butcher and Master Talon are each armed with Bone Weapons and Filthy Claws; and the Duke’s Harriers are armed with Fangs.
Royal Retinue: To the Grymwatch, the Duke is their liege, the one to whom they have pledged their undying fealty.
Roll a dice before you allocate a wound
or mortal wound
to a friendly DUKE CRAKMARROW
while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of DUKE CRAKMARROW.
Quest to Slay the Monster: Under the command Duke Crakmarrow, these ghouls believe themselves noble knights charged with slaying a great beast that threatens their kingdom.
Add 1 to the damage inflicted by each successful attack made by this unit that targets a MONSTER.
DEATH, MORDANT, FLESH-EATER COURTS, HOLLOWMOURNE, GRYMWATCH