Flesh-eater CourtsCrypt Horrors
7"
4
5+
10
WARSCROLL

Crypt Horrors

Each sweep of a Crypt Horror’s claws ladles heaps of dripping meat into its gaping maw. Blessed by the abhorrant’s blood, their own flesh heals quickly, and even mortal wounds close over as if they never were.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Club and Septic Talons
Club and Septic Talons1"34+3+-2
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 130
Battlefield Role: None
Notes: Battleline if general is Crypt Haunter Courtier, or if Crypt Horrors unit is HOLLOWMOURNE

DESCRIPTION

A unit of Crypt Horrors has any number of models, each armed with a Club and Septic Talons.

CRYPT HAUNTER: The leader of this unit is a Crypt Haunter. Add 1 to the Attacks characteristic of a Crypt Haunter’s Club and Septic Talons.

ABILITIES

Chosen of the King: Crypt Horrors are the most devoted servants in a Ghoul King’s army.
You can re-roll hit rolls for attacks made by this unit while it is wholly within 18" of any friendly ABHORRANT.

Noble Blood: The blood of their liege grants Crypt Horrors a supernatural ability to heal any damage that they suffer.
In your hero phase, you can heal 1 wound allocated to this unit.

Warrior Elite: Crypt Horrors are amongst the most deadly warriors in a court.
If the unmodified wound roll for an attack made with a Club and Septic Talons is 6, that attack has a Damage characteristic of 3 instead of 2.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, KNIGHTS, CRYPT HORRORS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader
Leader, Behemoth
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The MORDANT keyword is used in following Flesh-eater Courts warscrolls:

None
Battleline
Leader

The FLESH-EATER COURTS keyword is used in following Flesh-eater Courts warscrolls:

The KNIGHTS keyword is used in following Flesh-eater Courts warscrolls:

None
© Vyacheslav Maltsev 2013-2020