Flesh-eater Courts – Crypt Haunter Courtier
7"
6
4+
10
WARSCROLL

Crypt Haunter Courtier

A Crypt Haunter Courtier charges into the fray to the sound of ripping flesh and splintering bones. Broken and battered, their foes die by the dozen, even as the carrion knight’s own misshapen body knits itself back together again with terrifying speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Bone Club
Massive Bone Club1"34+3+-3
Rancid Talons
Rancid Talons1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader

DESCRIPTION

A Crypt Haunter Courtier is a single model armed with a Massive Bone Club and Rancid Talons.

ABILITIES

Noble Blood: The blood of their liege grants Crypt Haunter Courtiers a supernatural ability to heal any damage they suffer.
In your hero phase, you can heal 1 wound allocated to this model.

Chosen of the King: Crypt Haunters are amongst the most ardent of courtiers.
You can re-roll hit rolls for attacks made by this model while it is within 18" of any friendly ABHORRANTS.

Muster King’s Chosen: With a cry, the courtier calls forth more of the Ghoul King’s minions.
In your hero phase, roll 6 dice for each friendly CRYPT HAUNTER COURTIER on the battlefield. For each 5+ you can return 1 slain model to a friendly CRYPT HORRORS unit that is within 10" of that CRYPT HAUNTER COURTIER. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, COURTIER, HERO, CRYPT HAUNTER COURTIER
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader
Leader, Behemoth

The CRYPT HAUNTER COURTIER keyword is used in following Flesh-eater Courts warscrolls:

Leader

The CRYPT HORRORS keyword is used in following Flesh-eater Courts warscrolls:

None

The MORDANT keyword is used in following Flesh-eater Courts warscrolls:

None
Battleline
Leader

The COURTIER keyword is used in following Flesh-eater Courts warscrolls:

Leader
© Vyacheslav Maltsev 2013-2020