Flesh-eater CourtsCrypt Ghouls
6"
1
6+
10
WARSCROLL

Crypt Ghouls

Filled with a dark hunger, Crypt Ghouls pounce upon their prey. They are ferocious in great numbers, as each mordant competes with its kin for food. Should a ghoul catch a glimpse of their king, they will fight all the harder, eager to prove their worth.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sharpened Teeth and Filthy Claws
Sharpened Teeth and Filthy Claws1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10 - 40      Points: 100/360
Battlefield Role: Battleline

DESCRIPTION

A unit of Crypt Ghouls has any number of models, each armed with Sharpened Teeth and Filthy Claws.

CRYPT GHAST: The leader of this unit is a Crypt Ghast. Add 1 to the Attacks characteristic of a Crypt Ghast’s Sharpened Teeth and Filthy Claws.

ABILITIES

Boundless Ferocity: When Crypt Ghouls gather in large numbers their ferocity knows no bounds.
Add 1 to the Attacks characteristic of this unit’s Sharpened Teeth and Filthy Claws while this unit has 20 or more models.

Royal Approval: Crypt Ghouls will always do their utmost to attract the attention of their sovereign.
You can re-roll hit rolls of 1 for attacks made by this unit while it is wholly within 18" of any friendly ABHORRANTS.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, SERFS, CRYPT GHOULS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader
Leader, Behemoth

The MORDANT keyword is used in following Flesh-eater Courts warscrolls:

None
Battleline
Leader
© Vyacheslav Maltsev 2013-2020