Flesh-eater CourtsCharnel Throne
Scenery

Charnel Throne

Formed from the bones of those killed by an abhorrant’s insane magic, a Charnel Throne exudes madness and necrotic energies. They are the seats of power for Archregents and Ghoul Kings, blazing beacons to mordants, and structures of abject horror for the enemies of the Flesh-eaters.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 0
Battlefield Role: Scenery

SET UP

A Flesh-eater Courts army can include 1 CHARNEL THRONE terrain feature.

After territories have been chosen but before armies are set up, you can set up the CHARNEL THRONE wholly within your territory, wholly within 12" of the edge of the battlefield, and more than 1" from any objectives or other terrain features.

If both players can set up a terrain feature before armies are set up, they must roll off, and the winner can choose the order in which the terrain features are set up.

DESCRIPTION

A Charnel Throne is a single terrain feature. It is an obstacle.

Scenery Rules

Ghoulish Landmark: A Ghoul King’s followers are inspired by the presence of a Charnel Throne.
FLESH-EATER COURTS units treat this terrain feature as having the Inspiring scenery rule. All other units treat this terrain feature as having the Sinister scenery rule.

Inspiring: Add 1 to the Bravery characteristic of units while they are within 1" of any Inspiring terrain features.

Sinister: Subtract 1 from the Bravery characteristic of units while they are within 1" of any Sinister terrain features.

Ruler of All He Surveys: When an abhorrant sits upon a Charnel Throne, his followers flock to his feet.
An ABHORRANT ARCHREGENT that is within 1" of this terrain feature can use the Summon Imperial Guard command ability without a command point being spent. In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.

KEYWORDS
SCENERY, FLESH-EATER COURTS, CHARNEL THRONE

The CHARNEL THRONE keyword is used in following Flesh-eater Courts warscrolls:

Scenery
Roll-offs
Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Obstacles
Some terrain features are obstacles that block attacks to targets that lie beyond them. When this is the case, it will be noted on the warscroll for the terrain feature.

When a missile weapon targets an enemy unit that has all of its models within 1" of an obstacle, then the target unit receives the benefit of cover if the attacking model is closer to the obstacle than it is to the target unit.

The ABHORRANT ARCHREGENT keyword is used in following Flesh-eater Courts warscrolls:

Leader
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.
© Vyacheslav Maltsev 2013-2020