Flesh-eater Courts – Chalice of Ushoran
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Endless Spell

Chalice of Ushoran

Believed to be a manifestation of the sacred cup held by Ushoran, this bone-wrought goblet is continually filled with the blood of those slain in its presence. When the gore inside overflows, the Flesh-eaters upon whom it slops are bestowed with unnatural vitality, their most grievous wounds healing and their dead rising to fight once more.

Unit Size: 1      Points: 50
Battlefield Role: Endless Spell


A Chalice of Ushoran is a single model.


Summon Chalice of Ushoran: The abhorrant conjures forth an ensorcelled chalice of bone from which his raving subjects can sup.
Summon Chalice of Ushoran has a casting value of 6. Only Nagash, Supreme Lord of the Undead and ABHORRANTS can attempt to cast this spell. If successfully cast, set up a Chalice of Ushoran model wholly within 24" of the caster.


Soul Stealer: When a creature falls in battle, their screaming essence is trapped by the Chalice of Ushoran, and can be used to heal the wounds suffered by nearby Flesh-eaters.
Keep track of the number of models that are slain within 12" of this model each turn. At the end of each turn, roll a dice for each model that was slain within 12" of this model during that turn. For each 4+ heal 1 wound allocated to 1 FLESH-EATER COURTS model within 12" of this model, or return 1 slain model to 1 FLESH-EATER COURTS unit with a Wounds characteristic of 1 that is wholly within 12" of this model. The player whose turn is taking place must pick which
eligible FLESH-EATER COURTS units are affected.

Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader, Behemoth
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The ENDLESS SPELL keyword is used in following Flesh-eater Courts warscrolls:

Endless Spell

The SHYISH keyword is used in following Flesh-eater Courts warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2021