Flesh-eater Courts – Cadaverous Barricade
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Endless Spell

Cadaverous Barricade

With a word of command the buried dead are brought writhing to the surface. The corpses of those who once served Ushoran rise up from the grave, dragging with them the detritus of their forgotten civilisation, and with lifeless hands they claw at the living who draw too near.

Unit Size: 1      Points: 40
Battlefield Role: Endless Spell


A Cadaverous Barricade is a single model.


Summon Cadaverous Barricade: The wizard snaps a fallen branch in half and hurls it to the ground. In moments it sprouts into a horrific bulwark.
Summon Cadaverous Barricade has a casting value of 5. Only Nagash, Supreme Lord of the Undead and ABHORRANTS can attempt to cast this spell. If successfully cast, set up a Cadaverous Barricade model wholly within 24" of the caster and more than 1" from any enemy units.


Grasping Hands: The animated corpses trapped in a Cadaverous Barricade grab at any living creature that approaches too closely.
If a model starts a move within 3" of this model, halve the distance that model can move when it makes that move. DEATH units are not affected by this ability.

Grisly Obstacle: Creatures that are desperate enough can find cover behind a Cadaverous Barricade.
When a missile weapon targets a unit that has all of its models within 1" of this model, then the target unit receives the benefit of cover if the attacking model is closer to this model than it is to the target unit.

Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The ABHORRANT keyword is used in following Flesh-eater Courts warscrolls:

Leader, Behemoth
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.
Add 1 to save rolls for a unit if all of its models are wholly on or within a terrain feature when the rolls are made. This modifier does not apply in the combat phase if the unit you are making save rolls for made a charge move in the same turn, and never applies to units containing models with the MONSTER or WAR MACHINE keyword that have a Wounds characteristic of 8 or more.

The ENDLESS SPELL keyword is used in following Flesh-eater Courts warscrolls:

Endless Spell

The SHYISH keyword is used in following Flesh-eater Courts warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2021