Daughters of Khaine – The Shadow Queen
12
4+
10
WARSCROLL

The Shadow Queen

The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous, serpentine form. Those who would challenge this nightmare in battle are soon slain in a blur of shadowsteel and lashing coils.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gaze of the Shadow Queen
Gaze of the Shadow Queen18"12+2+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartrender
Heartrender2"3+3+-23
Crown of Serpents
Crown of Serpents1"2D63+3+-1
Envenomed Tail
Envenomed Tail3"13+3+-2
DAMAGE
Wounds SufferedMoveHeartrenderEnvenomed Tail
0-314"86
4-612"75
7-810"64
9-108"53
11+6"42
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 390
Battlefield Role: Leader, Behemoth
Notes: Unique. Morathi-Khaine and The Shadow Queen must be taken as a set for a total of 600 points. Although taken as a set, each is a separate unit.

DESCRIPTION

The Shadow Queen is a named character that is a single model. She is armed with Gaze of the Shadow Queen, Heartrender, Crown of Serpents and Envenomed Tail.

This model cannot be a general.

MORATHI-KHAINE: If this model is included in an army, then the army must include Morathi-Khaine. References to Morathi-Khaine on this warscroll refer to the Morathi-Khaine model in the same army as this model.

FLY: This model can fly.

ABILITIES

Fury of the Shadow Queen: Bloodshed raises the Shadow Queen’s fury to new heights, which in turn fuels the murder lust of nearby Scáthborn.
While this model is within 3" of any enemy models, add 1 to the Attacks characteristic of melee weapons used by friendly KHINERAI HARPIES and MELUSAI units wholly within 18" of this model.

Two Bodies, One Soul: The Shadow Queen and Morathi-Khaine are two entities but share the same life force.
If this model is on the battlefield, wounds and mortal wounds that would be allocated to Morathi-Khaine are instead allocated to this model and have no effect on Morathi-Khaine. Wounds and mortal wounds allocated to this model in this way cannot be negated.

In addition, if this model is on the battlefield and an ability or spell would cause Morathi-Khaine to be slain without any wounds being allocated, then Morathi-Khaine is not slain and 3 wounds are allocated to this model.

If this model is slain, after this model is removed from play, Morathi-Khaine is also slain.

Iron Heart of Khaine: The Iron Heart of Khaine is the last remnant of the fallen god, and it pulses still with life-sustaining divine energies.
No more than 3 wounds and/or mortal wounds can be suffered by this model in the same turn. Once 3 wounds and/or mortal wounds have been allocated to this model in the same turn, not counting any wounds that were negated, any further wounds and mortal wounds that would be allocated to this model are ignored and have no effect.

Wounds and mortal wounds allocated to this model at the start of the battle round count towards the number of wounds allocated to this model in the first turn of that battle round. Wounds and mortal wounds allocated to this model at the end of the battle round count towards the number of wounds allocated to this model in the second turn of that battle round.

If the rule for an ability or spell would cause this model to be slain without any wounds being allocated, 3 wounds are allocated to this model instead. These wounds cannot be negated but will still be ignored once 3 wounds and/or mortal wounds have been allocated to this model.

Wounds allocated to this model cannot be healed.

KEYWORDS
ORDER, AELF, DAUGHTERS OF KHAINE, MONSTER, HERO, THE SHADOW QUEEN
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The KHINERAI HARPIES keyword is used in following Daughters of Khaine warscrolls:

None

The MELUSAI keyword is used in following Daughters of Khaine warscrolls:

None
Leader
Leader, Behemoth
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The AELF keyword is used in following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth

The HERO keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020