Daughters of Khaine – Slaughter Queen on Cauldron of Blood
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WARSCROLL

Slaughter Queen on Cauldron of Blood

There is no greater calling for carnage than when a Slaughter Queen rides to battle atop a Cauldron of Blood. Upon her shrill invocation, the great icon of Khaine glows, emanating a heady smell of blood and an aura of violence that inspires the Daughters of Khaine to new heights of ferocity. Any foes not sliced apart are ground beneath iron-shod wheels or melted in geysers of boiling blood.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torrent of Burning Blood
Torrent of Burning Blood10"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Witch Aelves’ Sacrificial Knives
Witch Aelves’ Sacrificial Knives1"3+4+-1
Slaughter Queen’s Blade of Khaine
Slaughter Queen’s Blade of Khaine1"43+4+-11
Slaughter Queen’s Deathsword
Slaughter Queen’s Deathsword1"33+3+-1D3
Avatar of Khaine’s Sword
Avatar of Khaine’s Sword2"43+3+-23
DAMAGE
Wounds SufferedMoveSacrificial KnivesBloodshield
0-26"818"
3-55"714"
6-84"610"
9-103"56"
11+2"42"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 330
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Slaughter Queen on Cauldron of Blood is a single model. The Slaughter Queen opens the throats of her victims with a Blade of Khaine, and decapitates them using her Deathsword. The Cauldron of Blood upon which she stands is crewed by two Witch Aelves, who leap from its dais to attack with their Sacrificial Knives. Atop the Cauldron looms an Avatar of Khaine, a towering statue that can be animated by powerful blood rites to spew forth a Torrent of Burning Blood before smiting anything that stands in its way with destructive sweeps of its giant Sword.

ABILITIES

Bladed Impact: Roll a dice if this model ends a charge move within 1" of any enemy units. On a 2+ the nearest enemy unit suffers D3 mortal wounds.

Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
The range of this ability is shown in the damage table above. Add 1 to the saving throw of friendly DAUGHTERS OF KHAINE units that are wholly within this range of this model. A unit can only be affected by a single CAULDRON OF BLOOD’s Bloodshield ability at any one time.

Pact of Blood: A Slaughter Queen on a Cauldron of Blood can attempt to unbind one spell in the enemy hero phase as if it were a WIZARD.

Priestess of Khaine: In your hero phase, a Slaughter Queen on Cauldron of Blood can pray once. If she does, pick a prayer she knows and roll a dice. On a result of 1 she is found unworthy and suffers 1 mortal wound. On a 2 nothing happens. On a 3+ the prayer is successful and its effect takes place. The Slaughter Queen knows the Rune of Khaine and Touch of Death prayers:

Rune of Khaine: The Slaughter Queen’s Blade of Khaine has a Damage characteristic of D3 instead of 1 until your next hero phase.

Touch of Death: Pick a unit within 3" of this model and then hide a dice in one of your hands. Your opponent must pick a hand; if that hand is holding the dice, the unit you picked suffers D3 mortal wounds.

Wrath of Khaine: If your army includes any AVATARS OF KHAINE, friendly DAUGHTERS OF KHAINE PRIESTS know the Wrath of Khaine prayer in addition to any other prayers they know:

Wrath of Khaine: Pick a friendly AVATAR OF KHAINE on the battlefield; until your next hero phase it is now Animated (see below).

Animated: This model cannot use its Torrent of Burning Blood or Avatar of Khaine’s Sword unless a friendly DAUGHTERS OF KHAINE PRIEST used the Wrath of Khaine prayer to animate its statue of Khaine in your preceding hero phase.

Idol of Worship: Add 1 to the Bravery characteristic of friendly DAUGHTERS OF KHAINE units that are within 7" of any friendly AVATARS OF KHAINE.

COMMAND ABILITIES

Orgy of Slaughter: If this model is your general, you can use this ability. If you do, pick a friendly DAUGHTERS OF KHAINE unit within 14" of this model. If that unit is within 3" of an enemy unit, it can pile in and attack as if it were the combat phase. The same unit cannot be picked to benefit from this command ability more than once per hero phase.

KEYWORDS
ORDER, AELF, DAUGHTERS OF KHAINE, TOTEM, HERO, PRIEST, WITCH AELVES, SLAUGHTER QUEEN, AVATAR OF KHAINE, CAULDRON OF BLOOD
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The CAULDRON OF BLOOD keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The AVATAR OF KHAINE keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The DAUGHTERS OF KHAINE and PRIEST keywords are used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The AELF keyword is used in following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth

The TOTEM keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The HERO keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The PRIEST keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The WITCH AELVES keyword is used in following Daughters of Khaine warscrolls:

Battleline
Leader, Behemoth

The SLAUGHTER QUEEN keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The AVATAR OF KHAINE keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The CAULDRON OF BLOOD keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021