Daughters of Khaine – Slaughter Queen
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Slaughter Queen

It is a Slaughter Queen’s role to embody the aggressive martial prowess of Khaine himself. With a blade in each hand, the Slaughter Queen hacks and spins in the maelstrom of close combat while chanting blood-curdling battle rites.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Khaine
Blade of Khaine1"43+4+-11

Unit Size: 1      Points: 100
Battlefield Role: Leader


A Slaughter Queen is a single model armed with a Deathsword and Blade of Khaine.


Priestess of Khaine: Bloodshed and sacrifice calls the might of the Murder God to the battlefield.
In your hero phase, this model can chant 1 of the following prayers. If it does so, pick 1 of the prayers and make a prayer roll by rolling a dice. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.

Dance of Doom: If this prayer is answered, in the combat phase, after this model has fought in that phase for the first time, when it is your turn to pick a unit to fight, this model can be picked to fight for a second time if it is within 3" of any enemy units.

Rune of Khaine: If this prayer is answered, until your next hero phase, this model’s Blade of Khaine has a Damage characteristic of D3 instead of 1.

Touch of Death: If this prayer is answered, pick 1 enemy unit within 3" of this model. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, that enemy unit suffers D3 mortal wounds.


Orgy of Slaughter: The Slaughter Queen orders her warriors to renew their assault twice over.
You can use this command ability once per turn in your hero phase. If you do so, pick 1 friendly DAUGHTERS OF KHAINE unit that has not fought in that phase and is wholly within 12" of this model and within 3" of any enemy units. That unit can fight.

Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The AELF keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth

The HERO keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth

The PRIEST keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth

The SLAUGHTER QUEEN keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021