Khinerai Lifetakers are swift-attack specialists, elite ambushers that swoop into battle to scythe down foes with their barbed sickles. They rake enemy formations in combat before flying out of the melee to seek other vulnerable prey.
Unit Size: 5 - 20 Points: 80
Battlefield Role: None
A unit of Khinerai Lifetakers has any number of models, each armed with a Barbed Sickle.
1 model in this unit can be a Harridynn. Add 1 to the Attacks characteristic of that model’s weapons.
Death on the Wind: Lifetakers achieve terrifying speeds on the charge that devastate enemy ranks.
Add 1 to the Damage characteristic of this unit’s Barbed Sickles and improve the Rend characteristic of that weapon by 1 if this unit made a charge move
in the same turn.
Descend to Battle: The Khinerai delight in using their leathery wings to descend upon the foe from unexpected vectors.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve
unit. If you do so, at the end of your movement phase
, you can set up this unit on the battlefield more than 9" from any enemy units. At the start of the fourth battle round, any models that are still in reserve are slain.
Fight and Flight: The cults of the Khinerai are masters of the hit-and-run strike.
Each time this unit fights, you can roll a dice after all of its attacks have been resolved. On a 4+, this unit can make a retreat
move of 6" (it cannot run
Heartpiercer Shield: The bladed shields of the Khinerai are deadly close-quarters weapons in their own right.
Add 1 to save rolls
for attacks made with melee weapons
that target this unit. In addition, if the unmodified save roll for an attack made with a melee weapon that targets this unit is 6, the attacking unit suffers 1 mortal wound
after all of its attacks have been resolved.