The Khinerai Heartrenders are merciless sky-predators that scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins and slashing with cruel heartpiercer shields.
Unit Size: 5 - 20 Points: 80
Battlefield Role: None
A unit of Khinerai Heartrenders has any number of models, each armed with a Barbed Javelin.
SHRYKE: 1 model in this unit can be a Shryke. Add 1 to the Attacks characteristic of that model’s weapons.
Death From Above: A Heartrender that has picked up sufficient momentum is capable of hurling their javelin with terrifying force.
This unit can
run and still
shoot later in the same turn. In addition, improve the Rend characteristic of this unit’s Barbed Javelins by 1 if this unit was set up on the battlefield in the same turn.
Descend to Battle: The Khinerai delight in using their leathery wings to descend upon the foe from unexpected vectors.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from any enemy units. At the start of the fourth battle round, any models that are still in reserve are slain.
Fire and Flight: Heartrenders are masters of the hit-and-run strike, loosing volleys of sharpened projectiles before darting away.
In your
shooting phase, after this unit shoots, you can roll a dice. If you do so, on a 4+, this unit can make a
normal move of 6" (it cannot
retreat or
run).
Heartpiercer Shield: The bladed shields of the Khinerai are deadly close-quarters weapons in their own right.
Add 1 to
save rolls for attacks made with
melee weapons that target this unit. In addition, if the unmodified save roll for an attack made with a melee weapon that targets this unit is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.