Daughters of Khaine – Hag Queen on Cauldron of Blood
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Hag Queen on Cauldron of Blood

Greatest of all the Daughters of Khaine icons are the Cauldrons of Blood. These altars of war bear not only an iron effigy of Khaine, but also a sacrificial cauldron that is key to many powerful rituals. The presence of a Cauldron of Blood inspires nearby worshippers, offering them mystical protections while it crashes into enemy battle lines, wreaking havoc in the name of its murderous god.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torrent of Burning Blood
Torrent of Burning Blood10"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Witch Aelves’ Sacrificial Knives
Witch Aelves’ Sacrificial Knives1"3+4+-1
Hag Queen’s Blade of Khaine
Hag Queen’s Blade of Khaine1"43+4+-11
Avatar of Khaine’s Sword
Avatar of Khaine’s Sword2"43+3+-23
DAMAGE
Wounds SufferedMoveSacrificial KnivesBloodshield
0-26"818"
3-55"714"
6-84"610"
9-103"56"
11+2"42"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 290
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Hag Queen on Cauldron of Blood is a single model. The Hag Queen opens the throats of her victims with a Blade of Khaine whilst gifting the god’s worshippers with draughts of Witchbrew from her chalice. The Cauldron of Blood upon which she stands is crewed by two Witch Aelves, who leap from its dais to attack with their Sacrificial Knives. Atop the cauldron looms an Avatar of Khaine, a towering statue that can be animated by powerful blood rites to spew forth a Torrent of Burning Blood before smiting anything that stands in its way with destructive sweeps of its giant Sword.

ABILITIES

Bladed Impact: Roll a dice if this model ends a charge move within 1" of any enemy units. On a 2+ the nearest enemy unit suffers D3 mortal wounds.

Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
The range of this ability is shown in the damage table above. Add 1 to saving throws for friendly DAUGHTERS OF KHAINE units that are wholly within this range of this model. A unit can only be affected by a single CAULDRON OF BLOOD’s Bloodshield ability at any one time.

Witchbrew: Distilled from the blood of Slaughter Queens, witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
In your hero phase, you can pick a friendly DAUGHTERS OF KHAINE unit within 3" of this model to drink witchbrew. If you do, then until your next hero phase you can re-roll failed wound rolls for that unit’s melee weapons, and you do not need to take battleshock tests for the unit.

Priestess of Khaine: In your hero phase, a Hag Queen on Cauldron of Blood can pray once. If she does, pick a prayer she knows and roll a dice. On a result of 1 she is found unworthy and suffers 1 mortal wound. On a 2 nothing happens. On a 3+ the prayer is successful and its effect takes place. The Hag Queen knows the Rune of Khaine and Touch of Death prayers:

Rune of Khaine: The Hag Queen’s Blade of Khaine has a Damage characteristic of D3 instead of 1 until your next hero phase.

Touch of Death: Pick a unit within 3" of this model and then hide a dice in one of your hands. Your opponent must pick a hand; if that hand is holding the dice, the unit you picked suffers D3 mortal wounds.

Wrath of Khaine: If your army includes any AVATARS OF KHAINE, friendly DAUGHTERS OF KHAINE PRIESTS know the Wrath of Khaine prayer in addition to any other prayers they know:

Wrath of Khaine: Pick a friendly AVATAR OF KHAINE on the battlefield; until your next hero phase it is now Animated (see below).

Animated: This model cannot use its Torrent of Burning Blood or Avatar of Khaine’s Sword unless a friendly DAUGHTERS OF KHAINE PRIEST used the Wrath of Khaine prayer to animate its statue of Khaine in your preceding hero phase.

Idol of Worship: Add 1 to the Bravery characteristic of friendly DAUGHTERS OF KHAINE units that are within 7" of any friendly AVATARS OF KHAINE.

KEYWORDS
ORDER, AELF, DAUGHTERS OF KHAINE, TOTEM, HERO, PRIEST, WITCH AELVES, HAG QUEEN, AVATAR OF KHAINE, CAULDRON OF BLOOD
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The CAULDRON OF BLOOD keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The AVATAR OF KHAINE keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The DAUGHTERS OF KHAINE and PRIEST keywords are used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The AELF keyword is used in following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth

The TOTEM keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The HERO keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The PRIEST keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The WITCH AELVES keyword is used in following Daughters of Khaine warscrolls:

Battleline
Leader, Behemoth

The HAG QUEEN keyword is used in following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The AVATAR OF KHAINE keyword is used in following Daughters of Khaine warscrolls:

None
Leader, Behemoth

The CAULDRON OF BLOOD keyword is used in following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021