Daughters of Khaine – Blood Stalkers
8"
2
5+
8
WARSCROLL

Blood Stalkers

Slithering forward and drawing their ornate bows, the Blood Stalkers loose volleys of arrows that seek out their target’s hearts with uncanny accuracy. In close combat the Melusai wield their scianlar – the same daggers they use to cut the organs from their victims’ corpses after battle, offering them up as gruesome sacrifices to their mistress-mother, Morathi.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartseeker Bow
Heartseeker Bow24"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sacrificial Dagger
Sacrificial Dagger1"23+4+-1
Blood Wyrm
Blood Wyrm1"13+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5 - 20      Points: 120
Battlefield Role: None

DESCRIPTION

A unit of Blood Stalkers has 5 or more models. They shoot their victims with Heartseeker Bows before cutting out their pierced hearts with Sacrificial Daggers.

KRONE: The leader of this unit is a Krone. Add 1 to hit rolls for a Krone. Many Krones are also accompanied by a Blood Wyrm.

ABILITIES

Heartseekers: Each time you make a hit roll of 6+ for this unit in the shooting phase, the target suffers 1 mortal wound instead of the normal damage.

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, MELUSAI, BLOOD STALKERS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The MELUSAI keyword is used in following Daughters of Khaine warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020