They crave battle and seek power through bloodshed, honouring their deity with every kill. Even their closest allies shudder to witness the gory rituals that renew and reinvigorate these graceful murderers. They are the Daughters of Khaine, and to cross blades with them is to invite death.This page contains all of the rules you need to field your Daughters of Khaine miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
• Hagg Nar
|Daughters of Khaine|
|Daughters of Khaine||Battletome||1||1.0||December 2019|
|Broken Realms: Morathi|
|Broken Realms: Morathi||Expansion||2||1.0||November 2020|
|General’s Handbook ’2020|
|General’s Handbook ’2020||Expansion||2||1.0||August 2020|
|Warhammer Underworlds: Beastgrave|
|Warhammer Underworlds: Beastgrave||Warscroll||2||September 2019|
|Q:||Some of the temples of Khaine require that the general take a specific command trait. What happens if an army is from such a temple and has Morathi as its general?|
Morathi is a named character and therefore cannot have the command trait (she can still be your general).
|Q:||Do the Stormcast Eternals in a Shadowhammer Compact battalion benefit from the bonuses that apply to any temple of Khaine that the army belongs to?|
No. These units only benefit from allegiance abilities if they have the appropriate keyword – see ‘4. Allegiance’ on page 68 of the Battletome.
|Q:||Can a unit use Righteous Fervour from the Shadowhammer Compact battalion to move after teleporting with the Khailebron’s Mistress of Illusion command trait?|
|Q:||Are the two different versions of Morathi considered to be the same unit for the purposes of any restrictions, penalties or bonuses that applied before the transformation? For example, if I use the Khailebron’s Mistress of Illusion command trait to move Morathi, High Oracle of Khaine, and then transform her to Morathi, the Shadow Queen, would the restriction on not moving that applied to the Oracle also apply to the Shadow Queen? Or if Morathi, High Oracle of Khaine is targeted by the Maggotkin of Nurgle’s Gift of Contagion spell and suffers a -1 modifier to her hit rolls, and then transforms, does the -1 modifier still apply to Morathi, the Shadow Queen?|
Yes to all questions.
|Q:||When Morathi transforms, does the centre of her new base need to be at the same location as the centre of her old base (if there is room)? And if there isn’t room, is the location she is moved to measured from the centre of her base?|
Yes to both questions. When an ability refers to setting up a model ‘on the same spot’, the centre of the base of each model is used to determine where exactly that spot is.
|Q:||If a wound or mortal wound is allocated to Morathi and then negated, does it still count as one of the maximum of 3 wounds and/or mortal wounds that can be allocated to her that turn?|
No. When a wound is negated, it no longer counts as having been allocated to a model.
|Q:||Do any wounds or mortal wounds inflicted on Morathi at the start of the battle round (by an endless spell, for example), count towards the limit of 3 wounds that can be inflicted on Morathi in the first turn of that round? Can things that heal wounds at the start of the battle round be used to heal wounds on Morathi?|
No to both questions.
|Q:||Can the Avatar of Khaine be targeted by enemies when it is not animated?|
|Q:||Blood Stalkers’ Heartseeker Bows inflict mortal wounds in the shooting phase. Morathi, High Oracle of Khaine lets units shoot ‘as if it were the shooting phase’. Do the Blood Stalkers’ shots inflict mortal wounds when she lets them shoot?|
No. How to deal with abilities that allow a unit to act as if it were a different phase is covered in the Warhammer Age of Sigmar core rules Designers’ Commentary.
|Q:||The Khinerai Lifetakers’ Fight and Flight ability says ‘after this unit has finished making all of its attacks’. What does that mean exactly?|
It means you can use the ability after you have selected the unit to attack in the combat phase and it has completed its attacks. Note that the ability cannot be used unless the unit is eligible to attack in that combat phase.
As the Daughters of Khaine fight in battle they are led by priestesses in holy rites of bloodletting. As more and more sacrifices are offered to Khaine, these rituals grow in volume and potency and the faithful are imbued with a mote of their god’s power.Friendly DAUGHTERS OF KHAINE units gain an ability each battle round, as shown on the table below. Note that all abilities are cumulative. For example, in the second battle round, re-roll rolls of 1 when a friendly DAUGHTERS OF KHAINE unit runs and also when it charges.
Such is the power of their belief that their god will protect them that the Daughters of Khaine can seemingly ignore mortal injuries.Roll a dice each time a wound or mortal wound is allocated to a friendly DAUGHTERS OF KHAINE model. On a 6+ the wound is negated.
Quickening BloodlustAs battlelines are drawn, the hearts of Khaine’s followers thump harder and their strides grow longer as they anticipate the battle to come.
Re-roll run rolls of 1 for this unit.
Headlong FuryReciting the catechism of crimson hate, the Daughters of Khaine ready their blades and rush forwards in their eagerness to begin the slaughter.
Re-roll dice rolls of 1 when making charge rolls for this unit.
Zealot’s RageThe faithful chant the seventeen secret names of Khaine as they vent their rage in a flurry of blades. As they do so, the spirit of their murderous god is drawn to the battlefield.
Re-roll hit rolls of 1 for this unit. In addition, if this unit is an AVATAR OF KHAINE, it always counts as being Animated (see the model’s warscroll).
Slaughterer’s StrengthHaving anointed their blades with the foe’s blood, Khaine’s flock are imbued with shocking strength.
Re-roll wound rolls of 1 for this unit.
Unquenchable FervourWith due sacrifice offered, the faithful are gripped by a vision of Khaine that banishes mortal fears and pain in an instant.
Re-roll save rolls of 1 for this unit. In addition, you do not need to take battleshock tests for this unit.
|If the general of your army is a DAUGHTERS OF KHAINE HERO, they can have one of the following command traits in addition to any others they have. You can either pick the trait or roll a dice to randomly determine it. If, for any reason, you must select a new general during a battle, immediately generate a trait for them.|
Gifts of MorathiAny DAUGHTERS OF KHAINE HERO can be given one of the following gifts of Morathi.
Artefacts of ShadowAny DAUGHTERS OF KHAINE HERO WIZARD can be given one of the following artefacts of shadow.
Relics of KhaineAny DAUGHTERS OF KHAINE PRIEST can be given one of the following relics of Khaine.
Lore of Shadows
There are none, save perhaps Malerion, who know more of the magic of Ulgu than does Morathi. Since the Age of Myth, the High Oracle of Khaine has taught her many disciples how to weave deadly illusions and summon lethal darkness using its power.Each DAUGHTERS OF KHAINE WIZARD knows one spell from the Lore of Shadows in addition to any others they know. You can either pick the spell, or roll a D6 on the table below to randomly determine it.
Prayers of the Khainite Cult
Through blood, invocation, violence and gruesome rites, the followers of Khaine can summon power from a source beyond. Unbeknownst to them, however, such potent forces are channelled through a common source – Morathi’s Máthcoir, the mother of all cauldrons.Each PRIEST in a DAUGHTERS OF KHAINE army knows one prayer from the six Prayers of the Khainite Cult in addition to any others they know. You can either pick the prayer, or roll a D6 on the table below to randomly determine it.
A model that knows such a prayer can pray twice in your hero phase instead of only once. However, the same Prayer of the Khainite Cult can only be prayed for once in each of your hero phases, regardless of how many priests know that prayer.
There are a number of different sects dedicated to Khaine, each fixated on a different aspect of their patron, and each maintaining their own war covens and temples. All bow before Morathi, but there are rivalries, as each sect strives to hold the greater part of their god’s favour.
It is said by other, jealous sects that the covenite sisters of Hagg Nar receive the greater portion of Morathi’s blessings, and in many ways this accusation appears to hold some truth. None can equal the mastery those of Hagg Nar display at the blood rites – the rituals taught to all Daughters of Khaine by the High Oracle herself, which instil them with the terrible strength of their bloodthirsty deity.
Daughters of the First Temple: Whilst a Hagg Nar unit is benefitting from the Zealot’s Rage ability from the Blood Rites battle trait, you can re-roll all failed hit rolls for the unit instead of only re-rolling hit rolls of 1.
A Hagg Nar Cauldron Guard battalion can also include 1 Avatar of Khaine or an additional CAULDRON OF BLOOD.
A Hagg Nar general must have this command trait instead of one of those listed here:
Devoted Disciples: This general’s belief is of such strength that they inspire fanatical devotion in their warriors, allowing them to stride with a righteous purpose in battle, heedless of pain or injury.
Whenever you make a Fanatical Faith roll for a friendly Hagg Nar unit within 7" of this general, the wound is negated on a 5+ instead of a 6+.
Bold and ostentatious, those of Draichi Ganeth – or the Executioner’s Cult – believe that Khaine is best honoured through the killing blow. Each strives to achieve rapture through reaching the pinnacle of martial prowess. They seek victory not through cunning or manoeuvre, but through perfectly honed combat skills.
Bladed Killers: Add 1 to hit rolls for Draichi Ganeth units in the combat phase if they charged in the same turn.
A Draichi Ganeth Slaughter Troupe battalion can also include up to 2 units of Witch Aelves.
ARTEFACT OF POWER
If your army includes any Draichi Ganeth SLAUGHTER QUEENS, one must have the following artefact of power instead of one chosen from here:
The Darksword: This black sword glistens with magic and constantly drips with fresh blood. When it is wielded in battle, the sharp tip of the blade leaves a gleaming red trail in the air.
This SLAUGHTER QUEEN’S Deathsword has an Attacks characteristic of 4.
Those dedicated to the Kraith sect sneer upon the Executioner’s Cult, finding their controlled moderation to be weakness in another guise, for it is their belief that the Daughters of Khaine were meant to bathe in blood, not daub it on daintily. A kill need not be artistic or honourable, it is the killing itself that matters.
Disciples of Slaughter: Roll a dice after a Kraith unit has fought in the combat phase if there are any enemy units within 3" of it. On a 6, you can pile in and attack with that unit for a second time.
A Kraith Cauldron Guard battalion can include any number of additional Hag Queens. It can also include any number of Slaughter Queens.
ARTEFACT OF POWER
One Kraith HERO must have the following artefact of power instead of one chosen from from here:
Venom of Nagendra: A single drop of this potent venom anoints this Daughter’s blade, causing her victim’s blood to boil in their veins, killing them in an explosive instant.
Once per battle, just before this HERO is chosen to fight in the combat phase, she can use the Venom of Nagendra. When she does so, choose one of her melee weapons (but not a weapon used by a mount). That weapon’s Attacks characteristic is 1 for the remainder of the phase, but if it hits, the target suffers D6 mortal wounds instead of the normal damage.
By and large, the Khailebron are a nomadic sect who travel between the temples of the other sects. They act as a troupe of blade dancers, but in reality are on secret missions assigned to them by the High Oracle. If allies or even rebellious factions of Khainites cause Morathi problems, she turns to the Khailebron.
Concealment and Stealth: Subtract 1 from hit rolls that target Khailebron units in the shooting phase.
A Khailebron Temple Nest battalion can include up to 2 additional MELUSAI units.
A Khailebron general must have this command trait instead of one of those listed here:
Mistress of Illusion: This general is an illusionist of supreme skill, concealing the true position of her followers and guiding them through shadow paths with consummate ease.
At the start of your hero phase, you can pick a friendly Khailebron unit within 7" of this general. If that unit is more than 3" from any enemy models, remove it from the battlefield and then set it up anywhere on the battlefield more than 9" from any enemy models. The unit cannot move in your next movement phase.
Desperate for a winning weapon in the war against Chaos, Morathi created a new breed of Scáthborn, each of whom carried nothing less than three drops of Khaine’s cursed blood in their veins. Most of these subjects burst apart in a welter of gore, unable to bear such terrible potency. Those that survived learned to wield the curse running through their veins as a weapon, calling upon its simmering power to strengthen their strikes and wrack their foes with unbearable agony.
ABILITIES Khaine’s Essence: The drops of divinity that Zainthar Kai warriors carry in their cursed blood elevate them above other Scáthborn.
Add 1 to the Bravery characteristic of ZAINTHAR KAI MELUSAI units and ZAINTHAR KAI KHINERAI HARPIES units.
Vault of the First Brood: The heroes of Zainthar Kai temple maintain a hallowed vault of treasures gifted to them by Morathi.
You can choose 1 additional HERO in your army to have an artefact of power. That artefact of power must come from the Gifts of Morathi table.
Power in the Blood: Zainthar Kai leaders can awaken the godly might running through the veins of their followers, granting them even greater power.
You can use this command ability once per phase when you pick a friendly ZAINTHAR KAI MELUSAI unit or friendly ZAINTHAR KAI KHINERAI HARPIES unit to fight and that unit is wholly within 12" of a friendly ZAINTHAR KAI HERO. If you do so, add 1 to the Attacks characteristic of melee weapons used by that unit until the end of the phase.
A ZAINTHAR KAI general must have this command trait instead of one from here:
Curse of the Bloody-Handed: So fiercely do the champions of the Zainthar Kai blaze with the dead god’s fury that it can cause their enemies’ very blood to boil.
At the end of the combat phase, roll a dice for each enemy unit within 3" of this general. On a 5+, that unit suffers D3 mortal wounds.
The Altar of War
When the Daughters of Khaine take to war they offer the lifeblood of their enemies as a sacrifice upon the altar of the battlefield itself. As their foes are slain they draw great strength from their belief in Khaine, but should their own warriors be martyred in great numbers their faith may falter.THE ARMIES
One player commands an army of DAUGHTERS OF KHAINE, and the other commands an army of adversaries.
DAUGHTERS OF KHAINE PLAYER’S OBJECTIVES
The Murder God requires a copious offering of freshly spilled gore if the blood rites are to be fulfilled and his followers are to receive his blessing. March forth and slay the unworthy without mercy, and feel Khaine’s strength become your own!
A zealous mob approaches, intent on sacrificing your warriors in the name of their deity. Stand firm and slay them first, and they will realise that their socalled god has abandoned them.
The battlefield represents an ancient site that Khaine’s followers deem should be consecrated with the blood of the slain. Players can choose to set up any scenery as described on the Warhammer Age of Sigmar rules sheet, or use the example scenery shown on the map.
Starting with the adversary, each player takes it in turns to set up a unit anywhere wholly within their own territory as shown on the map.
The Daughters of Khaine player chooses which player has the first turn in the first battle round.
THE BLOOD OFFERING
Keep count of how many enemy units were slain in each battle round. If, at the end of a battle round, more adversary units were slain than Daughters of Khaine units, the Daughters of Khaine player earns 1 blood offering point and their army has Khaine’s Favour during the next battle round (see opposite). If, at the end of the battle round, more Daughters of Khaine units were slain than adversary units, the adversary player earns 1 blood offering point instead and the Daughters of Khaine army suffers Khaine’s Displeasure during the next battle round (see below). No blood offering points are earned if an equal number of units were slain from each side during that battle round.
The Daughters of Khaine feel empowered, and their belief in the supremacy of their god reaches new heights as their foes’ blood saturates the battlefield.
Whilst your army has Khaine’s Favour, friendly DAUGHTERS OF KHAINE units count the current battle round number as being 1 higher than it actually is when determining what abilities they receive from the Blood Rites battle trait. This is cumulative with other, similar abilities.
The Daughters of Khaine feel that they have been abandoned by their god, for how else could their foe best them? Their faith is sorely shaken.
Whilst your army suffers Khaine’s Displeasure, friendly DAUGHTERS OF KHAINE units lose their Fanatical Faith battle trait.
Do not use any of the victory conditions on the Warhammer Age of Sigmar rules sheet. Instead, if a player has no models on the battlefield at the end of a battle round, the battle ends and their opponent wins a major victory. Otherwise the battle lasts for five battle rounds. The player that has earned the most blood offering points by the end of the fifth battle round wins a major victory. Any other result is a draw.
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.In order to play Path to Glory campaigns you have to follow rules described here.
Followers Rewards TableAs your warband progresses along the Path to Glory, favoured units will become renowned across the Mortal Realms.
Champion Rewards TableAs your champion progresses along the Path to Glory, they may be gifted with great rewards – or suffer an altogether more tragic fate…
The AVATAR OF KHAINE keyword is used in following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and HERO keywords are used in following Daughters of Khaine warscrolls:
The HERO keyword is used in following Daughters of Khaine warscrolls:
The HERO and WIZARD keywords are used in following Daughters of Khaine warscrolls:
The HERO and PRIEST keywords are used in following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE, HERO and WIZARD keywords are used in following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and PRIEST keywords are used in following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and WIZARD keywords are used in following Daughters of Khaine warscrolls:
The PRIEST keyword is used in following Ogor Mawtribes warscrolls:
The CAULDRON OF BLOOD keyword is used in following Daughters of Khaine warscrolls:
The SLAUGHTER QUEEN keyword is used in following Daughters of Khaine warscrolls:
The MELUSAI keyword is used in following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and MELUSAI keywords are used in following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and KHINERAI HARPIES keywords are used in following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and HERO keywords are used in following Daughters of Khaine warscrolls:
The WIZARD keyword is used in following Daughters of Khaine warscrolls:
The PRIEST keyword is used in following Daughters of Khaine warscrolls: