Cities of Sigmar – Warden King
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Warden King

Warden Kings are the leaders of the Dispossessed duardin, venerable fighters and strategists who seek out the most fearsome enemy combatants and bludgeon them to death with rune-carved warhammers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune Hammer
Rune Hammer1"43+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader


A Warden King is a single model armed with a Rune Hammer.


Oath Stone: Carved with runes that tell of the glorious deeds of their forebears, this relic stone ignites the will of the King’s warriors with a fiery determination.
In your hero phase, you can say this model will stand atop its oath stone. If you do so, until the start of your next turn, this model cannot move. In addition, until the start of your next turn, do not take battleshock tests for friendly DISPOSSESSED units wholly within 18" of this model.


Ancestral Grudge: Past insults are never forgotten by the Warden Kings. Therewill come a time when all slights are repaid in blood.
You can use this command ability at the start of the combat phase. If you do so, pick 1 enemy unit within 18" of a friendly HERO with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of attacks made with melee weapons used by friendly DISPOSSESSED units that target that unit. A unit cannot benefit from this command ability more than once per phase.

Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The DISPOSSESSED keyword is used in following Cities of Sigmar warscrolls:

Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The DUARDIN keyword is used in following Cities of Sigmar warscrolls:


The CITIES OF SIGMAR keyword is used in following Cities of Sigmar warscrolls:

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© Vyacheslav Maltsev 2013-2021