Cities of SigmarRunelord
4"
5
4+
7
WARSCROLL

Runelord

Runelords have mastered the ancient art of rune-shaping. Throughrituals of hammercraft,they can unbind hostile magic or imbue the weapons of their kin with fearsome killing power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune Staff
Rune Staff1"14+3+-D3
Forgehammer
Forgehammer1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader

DESCRIPTION

A Runelord is a single model armed with a Rune Staff and Forgehammer.

ABILITIES

Runes of Spellbreaking: Runelords dampen the magic of their enemies with ancient sigils of unbinding.
This model can attempt to dispel 1 endless spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. Add 2 to dispelling and unbinding rolls for this model.

Rune Lore: Calling upon the latent magic of runic engravings, Runelords imbue the weapons and armour of their kin with ancient power.
In your hero phase, this model can chant 1 of the following prayers. If it does so, pick 1 of the prayers and then make a prayer roll by rolling a dice. On a 1, the prayer is not answered. On a 2+, the prayer is answered.

Ancestral Shield: Pick 1 friendly DISPOSSESSED unit wholly within 12" of this model. Until the start of your next hero phase, roll a dice each time you allocate a wound or mortal wound to that unit. On a 6, that wound or mortal wound is negated.

Forgefire: Pick 1 friendly DISPOSSESSED unit wholly within 12" of this model. Until the start of your next hero phase, improve the Rend characteristic of that unit’s weapons by 1.

KEYWORDS
ORDER, DUARDIN, CITIES OF SIGMAR, DISPOSSESSED, HERO, PRIEST, RUNELORD

The DISPOSSESSED keyword is used in following Cities of Sigmar warscrolls:

None
Battleline
Leader
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The DUARDIN keyword is used in following Cities of Sigmar warscrolls:

None
Battleline
Leader
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2020