The Luminark of Hysh is a devastating arcane war machine, capable of focusing light through its aetherquartz optics in order to unleash a beam of soulfire that vaporises everything in its path.
|Searing Beam of Light|
|Searing Beam of Light||30"||1|
Unit Size: 1 Points: 210
Battlefield Role: Behemoth
A Luminark is a single model armed with a Searing Beam of Light.
This model has a crew of Acolytes that attack with their Arcane Tools. For rules purposes, the crew are treated in the same manner as a mount
This unit’s Warhorses attack with their Steel-shod Hooves.
Aura of Protection: Luminarks of Hysh are surrounded by a protective magical aura.
Roll a dice each time you allocate a wound
or mortal wound
to a friendly CITIES OF SIGMAR
model within range of the Aura of Protection ability of any friendly LUMINARKS OF HYSH
. On a 6+, that wound or mortal wound is negated. The range of the Aura of Protection ability for this model is shown on the damage table above.
Locus of Hysh: The light of Hysh fills the minds of spellcasters nearby, allowing them to utter words of unbinding with pristine clarity.
Add 1 to unbinding
rolls for friendly COLLEGIATE ARCANE WIZARDS
wholly within 12" of any friendly LUMINARKS OF HYSH
Searing Beam of Light: As interlocking lenses of aetherquartz click into place, a beam of blinding white light burns forth to immolate all before it.
Do not use the attack sequence for an attack made with this model’s Searing Beam of Light. Instead, pick 1 point on the battlefield within range of this model’s Searing Beam of Light that is visible to this model and draw an imaginary straight line 1mm wide between that point and the closest part of this model’s base. Roll a dice for each unit that has models passed across by this line. For each roll that is equal to or greater than the Searing Beam of Light value shown on this model’s damage table, that unit suffers D3 mortal wounds
ORDER, HUMAN, CITIES OF SIGMAR, COLLEGIATE ARCANE, LUMINARK OF HYSH