Cities of SigmarHelstorm Rocket Battery
3"
7
4+
5
WARSCROLL

Helstorm Rocket Battery

Imprecise yet utterly terrifying weapons, Helstorm Rocket Batteries fire off intense volleys of screaming missiles that rain down amidst the ranks of the enemy, blasting them into shreds.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Helstorm Rocket Salvo
Helstorm Rocket Salvo10"-36"35+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crew’s Tools
Crew’s Tools1"35+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Artillery

DESCRIPTION

A Helstorm Rocket Battery consists of a Rocket Battery and a crew of three Gunnery Crew. The Rocket Battery is armed with a Helstorm Rocket Salvo, while the Gunnery Crew are armed with Crew’s Tools.

The Rocket Battery and its crew are treated as a single model, using the characteristics given above. The crew must remain within 1" of the Rocket Battery.

ABILITIES

Rocket Salvo: A relentless bombardment of rockets rains down upon the enemy, detonating in a series of blossoming fireballs.
Add 1 to hit rolls for attacks made with this model’s Helstorm Rocket Salvo if all of the attacks made by that Helstorm Rocket Salvo in the same phase target the same enemy unit.

Calculated Trajectory: Ironweld engineers are excellent judges of wind speed, orientation and other factors, and they can vastly improve a Rocket Battery’s chances of hitting the foe.
You can re-roll hit rolls of 1 for attacks made with this model’s Helstorm Rocket Salvo if this model is within 3" of a friendly IRONWELD ARSENAL ENGINEER.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, IRONWELD ARSENAL, WAR MACHINE, HELSTORM ROCKET BATTERY
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The IRONWELD ARSENAL and ENGINEER keywords are used in following Cities of Sigmar warscrolls:

Leader

The IRONWELD ARSENAL keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The WAR MACHINE keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader, Behemoth
Behemoth
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© Vyacheslav Maltsev 2013-2020