Cities of Sigmar – Helblaster Volley Gun
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3"
7
4+
5
WARSCROLL

Helblaster Volley Gun

A single Helblaster can mow down scores of enemy warriors. Its multiple barrels spit forth a fearsome hail of metal shot and can even be fired simultaneously in order to increase the weapon’s killing power.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Volley of Shots (1 Deck)
Volley of Shots (1 Deck)24"D64+3+-11
Volley of Shots (2 Decks)
Volley of Shots (2 Decks)24"2D64+3+-11
Volley of Shots (3 Decks)
Volley of Shots (3 Decks)24"3D64+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crew’s Tools
Crew’s Tools1"35+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Artillery

DESCRIPTION

A Helblaster Volley Gun consists of a Volley Gun and a crew of three Ironweld Crew. The Volley Gun is armed with a Volley of Shots, while the Ironweld Crew are armed with Crew’s Tools.

The Volley Gun and its crew are treated as a single model, using the characteristics given above. The crew must remain within 1" of the Volley Gun.

ABILITIES

Point Blank: At close range, avoiding the massive amounts of firepower unleashed by this war machine becomes nigh impossible.
Add 1 to hit rolls for attacks made with this model’s missile weapons that target an enemy unit wholly within 12" of this model.

Helblaster Volley: It is possible for the crew to load all of the Volley Gun’s decks to deliver a devastating round of fire upon the enemy; however, doing so risks the weapon jamming.
Before attacking with a Volley of Shots, choose either the 1 Deck, 2 Decks or 3 Decks missile weapon characteristics for that shooting attack. However, if the roll to determine the Attacks characteristic includes a double, this model cannot shoot in that phase and instead suffers 1 mortal wound.

Working Like Clockwork: Ironweld Engineers know just how to tinker with Volley Guns to ensure they work at maximum efficiency and do not jam in the heat of battle.
You can re-roll any dice when rolling to determine the Attacks characteristic of this model’s Volley of Shots if this model is within 3" of a friendly IRONWELD ARSENAL ENGINEER.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, IRONWELD ARSENAL, WAR MACHINE, HELBLASTER VOLLEY GUN
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The IRONWELD ARSENAL and ENGINEER keywords are used in following Cities of Sigmar warscrolls:

Leader

The CITIES OF SIGMAR keyword is used in following Cities of Sigmar warscrolls:

The IRONWELD ARSENAL keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The WAR MACHINE keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader, Behemoth
Behemoth
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2020