Cities of Sigmar – Gyrocopters
 ]
16"
4
4+
6
WARSCROLL

Gyrocopters

Small and nimble single-duardin fighter craft, Gyrocopters roar over the heads of their targets in tight formation, strafing them with flames or flesh-melting steam before wheeling away to begin another attack run.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brimstone Gun
Brimstone Gun16"33+3+-11
Steam Gun
Steam Gun8"See below3+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotor Blades
Rotor Blades1"D35+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1 - 3      Points: 70/180
Battlefield Role: None

DESCRIPTION

A unit of Gyrocopters has any number of models. The unit is armed with Rotor Blades, Guild Bombs and one of the following weapon options: Brimstone Gun; or Steam Gun.

FLY: This unit can fly.

ABILITIES

Steam Gun: This weapon sprays the foe with scalding vapour.
Before attacking with a Steam Gun, pick 1 enemy unit that is within range of the attacking model’s Steam Gun. The Attacks characteristic of that model’s Steam Gun is equal to the number of models from that enemy unit within range of the attacking model’s Steam Gun. All attacks made with that Steam Gun must target that enemy unit.

Guild Bombs: Every Gyrocopter goes to battle with a single payload of these volatile blackpowder explosives.
Once per battle, after this unit has made a normal move, pick 1 enemy unit and roll 1 dice for each model in this unit that passed across any models from that enemy unit. For each 2+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
ORDER, DUARDIN, CITIES OF SIGMAR, IRONWELD ARSENAL, WAR MACHINE, GYROCOPTERS
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Normal Moves
Moves made in the movement phase are referred to as normal moves, to differentiate them from charge moves (made in the charge phase) and pile-in moves (made in the combat phase). A model making a normal move can move a distance in inches equal to or less than the Move characteristic shown on its warscroll.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The DUARDIN keyword is used in following Cities of Sigmar warscrolls:

None
Battleline
Leader

The CITIES OF SIGMAR keyword is used in following Cities of Sigmar warscrolls:

The IRONWELD ARSENAL keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The WAR MACHINE keyword is used in following Cities of Sigmar warscrolls:

None
Artillery
Leader, Behemoth
Behemoth
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2020