A Freeguild General mounted upon a noble griffon surveys the battlefield from on high. Identifying where their presence is most required, they descend like a speeding comet to lay waste to their enemies, inspiring their comrades with word and deed.
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
A Freeguild General on Griffon is a single model armed with one of the following weapon options: Sigmarite Runesword; Sigmarite Greathammer; or Freeguild Lance. A Freeguild General on Griffon can also carry a Freeguild Shield.
This model’s Griffon attacks with its Razor Claws and Deadly Beak.
Charging Lance: Expert cavalrymen one and all, Freeguild Generals armed with lances can shatter an enemy line with their well-timed strikes.
This model’s Freeguild Lance has a Rend characteristic of -2 instead of -1 if this model made a charge move
in the same turn.
Freeguild Shield: With breathtaking skill and speed, this general pivots upon their mount to deflect harmful blows from the enemy.
Add 1 to save rolls
for attacks that target this model if this model carries a Freeguild Shield.
Skilled Rider: Foregoing their shield, this general uses their free hand to deftly steer their mount into the fray.
Add 1 to run
and charge rolls
for this model if it does not carry a Freeguild Shield.
Piercing Bloodroar: The shrill war cry of a mighty griffon can shatter the enemy’s resolve.
Subtract 1 from the Bravery characteristic of enemy units while they are within 8" of any friendly units with this ability.
Rousing Battle Cry: Atop their griffon, this general implores the warriors under their command to run down the enemy and strike true in the name of Sigmar.
You can use this command ability
at the start of your charge phase
. If you do so, pick 1 friendly FREEGUILD HERO
with this command ability. Until the end of that phase, add 1 to charge rolls
for friendly FREEGUILD
units while they are wholly within 12" of that HERO. In addition, in the next combat phase
, add 1 to hit rolls
for attacks made with melee weapons
by friendly FREEGUILD units while they are wholly within 12" of that HERO. A unit cannot benefit from this command ability more than once per phase.
ORDER, HUMAN, CITIES OF SIGMAR, FREEGUILD, MONSTER, HERO, FREEGUILD GENERAL