Cities of SigmarDrakespawn Chariots
10"
6
4+
7
WARSCROLL

Drakespawn Chariots

Drakespawn Chariots are fleet-moving war machines equipped with vicious scythes to slice the limbs from passing foes and crewed by hunters who riddle their targets with barbed bolts from their repeater crossbows.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow16"45+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Spear
Barbed Spear2"23+4+-11
Ferocious Jaws
Ferocious Jaws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1 - 3      Points: 80/210
Battlefield Role: None
Notes: Battleline in a Cities of Sigmar army if general is ORDER SERPENTIS

DESCRIPTION

A unit of Drakespawn Chariots has any number of models. Each Drakespawn Chariot has a crew armed with a Barbed Spear and Repeater Crossbow.

MOUNT: This unit’s Drakespawn attack with their Ferocious Jaws.

ABILITIES

Scythed Runners: Vicious blades are fitted to this chariot, carving apart anything that gets in its way.
Each time a model from this unit finishes a charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved.

KEYWORDS
ORDER, AELF, CITIES OF SIGMAR, ORDER SERPENTIS, DRAKESPAWN CHARIOTS

The ORDER SERPENTIS keyword is used in following Cities of Sigmar warscrolls:

None
Leader, Behemoth
Behemoth
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
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© Vyacheslav Maltsev 2013-2020