Wielding gleaming lances and halberds, Demigryph Knights are amongst the finest warriors of the free cities. Their fleet-footed mounts have razor-sharp beaks that can tear through armour and flesh with ease.
|Demigryph Knight’s Halberd|
|Demigryph Knight’s Halberd||2"||3||3+||3+||-1||1|
|Demigryph Knight’s Lance|
|Demigryph Knight’s Lance||2"||3||3+||4+||-||1|
|Beak and Talons|
|Beak and Talons||1"||3||3+||3+||-1||1|
Unit Size: 3 - 12 Points: 180
Battlefield Role: None
Notes: Battleline in a Cities of Sigmar army if general is FREEGUILD
A unit of Demigryph Knights has any number of models. The unit is armed with one of the following weapon options: Demigryph Knight’s Halberd; or Demigryph Knight’s Lance.
This unit’s Demigryphs attack with their Beaks and Talons.
1 model in this unit can be a Preceptor. Add 1 to the Attacks characteristic of that model’s Demigryph Knight’s Halberd or Demigryph Knight’s Lance.
1 in every 3 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.
1 in every 3 models in this unit can be a Hornblower. Add 1 to run
and charge rolls
for units that include any Hornblowers.
Charging Lance: Demigryph Knights are deadly on the charge.
This unit’s Demigryph Knight’s Lances have a Rend characteristic of -2 instead of ‘-’ and a Damage characteristic of 2 instead of 1 if this unit made a charge move
in the same turn.
Savage Ferocity: The sharp beak of a Demigryph can punch through enemy armour.
If the unmodified wound roll
for an attack made with this unit’s Beak and Talons is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
ORDER, HUMAN, CITIES OF SIGMAR, FREEGUILD, DEMIGRYPH KNIGHTS